private void OnStartedPropInteraction(GameObject go, Props prop) { switch (prop.type) { case Props.TypeOfProp.Look: break; case Props.TypeOfProp.Read: readingImage.sprite = prop.readingMaterial; DisplayUI(UIRead); fading.StartFadeIn(); break; case Props.TypeOfProp.Inspect: DisplayUI(UIProps); fading.StartFadeIn(); break; case Props.TypeOfProp.Kinetoscope: DisplayUI(UIKinetoscope); fading.StartFadeIn(); break; } }