private void OnTriggerEnter(Collider other) { Debug.Log("Demo ending shortly"); m_doorTrigger.DisableTrigger(); m_fading.ResetFade(); m_fading.SetFade(true); float _fadeTime = m_fading.BeginFade(1); Invoke("EndGame", _fadeTime + 4.0f); }
private void OnTriggerEnter(Collider other) { Debug.Log("Demo ending shortly"); m_doorTrigger.DisableTrigger(); m_fading.ResetFade(); m_fading.SetFade(true); float _fadeTime = m_fading.BeginFade(1); Invoke("EndGame", _fadeTime + 4.0f); }