Ejemplo n.º 1
0
    private void Update()
    {
        if (Input.GetButtonDown("Cancel"))
        {
            QuitGame();
        }

        if (SceneManager.GetActiveScene().name == "MainMenuScene")
        {
            if (m_fading.enabled)
            {
                m_fading.enabled = false;
                Debug.Log("Fading disabled");
            }
        }
        else
        {
            if (!m_fading.enabled)
            {
                m_fading.enabled = true;
                m_fading.ResetFade();
                Debug.Log("Fading enabled");
            }
        }

        Debug.Log("Current scene: " + SceneManager.GetActiveScene().name);
    }
Ejemplo n.º 2
0
    private void OnTriggerEnter(Collider other)
    {
        Debug.Log("Demo ending shortly");
        m_doorTrigger.DisableTrigger();
        m_fading.ResetFade();
        m_fading.SetFade(true);
        float _fadeTime = m_fading.BeginFade(1);

        Invoke("EndGame", _fadeTime + 4.0f);
    }