Ejemplo n.º 1
0
 private void Start()
 {
     gc     = this;
     cc     = GameObject.Find("CameraParentObject").GetComponent <CameraController>();
     pc     = GameObject.Find("Player").GetComponent <PlayerController>();
     uc     = GameObject.Find("Canvas").GetComponent <UIController>();
     gv     = GetComponent <GameVibrator>();
     sc     = GetComponent <SceneController>();
     cg     = GameObject.Find("Canvas").GetComponent <ClaimGems>();
     scc    = GameObject.Find("Canvas").GetComponent <SecondChanceController>();
     fc     = GameObject.Find("Canvas").GetComponent <FeverController>();
     bm     = GetComponent <BrickManager>();
     ads    = GameObject.Find("Canvas").GetComponent <AdSimulation>();
     scorec = GameObject.Find("Canvas").GetComponent <ScoreController>();
     gemc   = GameObject.Find("Canvas").GetComponent <GemController>();
     oc     = GameObject.Find("OptionsButton").GetComponent <OptionsController>();
     am     = GameObject.Find("CameraParentObject").GetComponent <AudioManager>();
     DontDestroyOnLoad(gameObject);
     DontDestroyOnLoad(uc.gameObject);
     DontDestroyOnLoad(pc.gameObject);
     DontDestroyOnLoad(cc.gameObject);
     DontDestroyOnLoad(GameObject.Find("EventSystem"));
     DontDestroyOnLoad(GameObject.Find("Directional Light"));
     DontDestroyOnLoad(GameObject.Find("LiteFPSCounter"));
     pc.enabled = false;
     sc.LoadScene("LevelScene");
     storing = GetComponent <Storing>();
     LoadAllData();
     pc.SelectedBrick = bm.GetCurrentBrick();
 }