Ejemplo n.º 1
0
    void Start()
    {
        _internalPrefab = prefab;
        effects         = new List <EffectInfo>();
        deprimuses      = new List <Deprimus>();
        prefabRenderer  = _internalPrefab.GetComponent <Renderer>();
        clock           = 0f;

        Player player = FindObjectOfType <Player>();
        Camera camera = FindObjectOfType <Camera>();

        spawnLimits        = new Limits();
        spawnLimits.left   = -camera.orthographicSize * camera.aspect + prefabRenderer.bounds.size.x / 2f;
        spawnLimits.right  = camera.orthographicSize * camera.aspect - prefabRenderer.bounds.size.x / 2f;
        spawnLimits.top    = BrickManager.GetTopLimit() - prefabRenderer.bounds.size.y / 2f;
        spawnLimits.bottom = player.transform.position.y + player.GetComponent <Renderer>().bounds.size.y / 2f + prefabRenderer.bounds.size.y / 2f;

        actualSpawnProb = SPAWN_PROB_PER_SEC;
    }