private void Start() { gc = this; cc = GameObject.Find("CameraParentObject").GetComponent <CameraController>(); pc = GameObject.Find("Player").GetComponent <PlayerController>(); uc = GameObject.Find("Canvas").GetComponent <UIController>(); gv = GetComponent <GameVibrator>(); sc = GetComponent <SceneController>(); cg = GameObject.Find("Canvas").GetComponent <ClaimGems>(); scc = GameObject.Find("Canvas").GetComponent <SecondChanceController>(); fc = GameObject.Find("Canvas").GetComponent <FeverController>(); bm = GetComponent <BrickManager>(); ads = GameObject.Find("Canvas").GetComponent <AdSimulation>(); scorec = GameObject.Find("Canvas").GetComponent <ScoreController>(); gemc = GameObject.Find("Canvas").GetComponent <GemController>(); oc = GameObject.Find("OptionsButton").GetComponent <OptionsController>(); am = GameObject.Find("CameraParentObject").GetComponent <AudioManager>(); DontDestroyOnLoad(gameObject); DontDestroyOnLoad(uc.gameObject); DontDestroyOnLoad(pc.gameObject); DontDestroyOnLoad(cc.gameObject); DontDestroyOnLoad(GameObject.Find("EventSystem")); DontDestroyOnLoad(GameObject.Find("Directional Light")); DontDestroyOnLoad(GameObject.Find("LiteFPSCounter")); pc.enabled = false; sc.LoadScene("LevelScene"); storing = GetComponent <Storing>(); LoadAllData(); pc.SelectedBrick = bm.GetCurrentBrick(); }