Ejemplo n.º 1
0
    private IEnumerator LevelCompleteSequence()
    {
        playersBatManager.LevelComplete();
        brickManager.LevelComplete();
        powerUpManager.LevelComplete();
        fallingObjectsManager.LevelComplete();
        levelTimer.StopTimer();

        // check if the max level beaten should be increased
        var maxLevelBeaten  = PlayerPrefs.GetInt(Constants.MAXLevelBeatenPrefix);
        var nextLevelNumber = PlayerPrefs.GetInt(Constants.CurrentLevel) + 1;

        if (nextLevelNumber > maxLevelBeaten)
        {
            maxLevelBeaten = nextLevelNumber;
            // todo move this to a data manager class
            PlayerPrefs.SetInt(Constants.MAXLevelBeatenPrefix, maxLevelBeaten);
        }

        if (nextLevelNumber > GameVariables.TotalAmountOfLevels)
        {
            PlaySound(SoundList.levelComplete);
            CoreConnector.UIManager.DisplayScreen(UIScreens.GameComplete);
        }
        else
        {
            PlaySound(SoundList.levelComplete);
            CoreConnector.UIManager.DisplayScreen(UIScreens.LevelComplete);
        }

        yield return(null);

        ballManager.LevelComplete();
    }