//Changes the currentteam's round type, so they can either hit number or operation bricks private void ChangeRoundType() { if (currentTeam.operationRound) { brickManager.StartOperationRound(); } else { brickManager.StartNumberRound(); } }
//Changes the currentteam's round type, so they can either hit number or operation bricks private void ChangeRoundType() { if (currentTeam.operationRound) { brickManager.StartOperationRound(); } else { brickManager.StartNumberRound(); } }