public static SetSwitch ( string in_pszSwitchGroup, string in_pszSwitchState, UnityEngine in_gameObjectID ) : AKRESULT | ||
in_pszSwitchGroup | string | |
in_pszSwitchState | string | |
in_gameObjectID | UnityEngine | |
return | AKRESULT |
public static SetSwitch ( string in_pszSwitchGroup, string in_pszSwitchState, UnityEngine in_gameObjectID ) : AKRESULT | ||
in_pszSwitchGroup | string | |
in_pszSwitchState | string | |
in_gameObjectID | UnityEngine | |
return | AKRESULT |