public static GetSwitch ( string in_pstrSwitchGroupName, UnityEngine in_GameObj, uint &out_rSwitchState ) : AKRESULT | ||
in_pstrSwitchGroupName | string | |
in_GameObj | UnityEngine | |
out_rSwitchState | uint | |
return | AKRESULT |
public static GetSwitch ( string in_pstrSwitchGroupName, UnityEngine in_GameObj, uint &out_rSwitchState ) : AKRESULT | ||
in_pstrSwitchGroupName | string | |
in_GameObj | UnityEngine | |
out_rSwitchState | uint | |
return | AKRESULT |