public static SetObjectObstructionAndOcclusion ( UnityEngine in_ObjectID, uint in_uListener, float in_fObstructionLevel, float in_fOcclusionLevel ) : AKRESULT | ||
in_ObjectID | UnityEngine | |
in_uListener | uint | |
in_fObstructionLevel | float | |
in_fOcclusionLevel | float | |
return | AKRESULT |