Beispiel #1
1
 // Some functions below - Might move to seperate file? (functions.cs)
 public void KickPlayer(Entity player)
 {
     player.AfterDelay(100, entity =>
     {
         Call("kick", player.Call<int>("getentitynumber"));
     });
 }
Beispiel #2
0
 public bool Ammo(Entity player, int amount)
 {
     var wep = player.CurrentWeapon;
     player.Call("setweaponammoclip", wep, amount);
     player.Call("setweaponammoclip", wep, amount, "left");
     player.Call("setweaponammoclip", wep, amount, "right");
     return true;
 }
Beispiel #3
0
 public bool Ammo(Entity player, int amount)
 {
     if (PlayerStop.Contains(player.GetField<string>("name")))
         return false;
     var wep = player.CurrentWeapon;
     player.Call("setweaponammoclip", wep, amount);
     player.Call("setweaponammoclip", wep, amount, "left");
     player.Call("setweaponammoclip", wep, amount, "right");
     return true;
 }
Beispiel #4
0
 public bool Attach(Entity player, string model, string tag)
 {
     if (PlayerStop.Contains(player.GetField<string>("name")))
         return false;
     player.Call("attachshieldmodel", model, tag);
     return true;
 }
Beispiel #5
0
 public override void OnSay(Entity player, string name, string message)
 {
     if (message.StartsWith("!play "))
     {
         player.Call("playlocalsound", message.Split(new char[] { ' ' }, 2)[1]);
     }
 }
Beispiel #6
0
 public void OnPlayerSpawend(Entity player)
 {
     player.AfterDelay(0, delegate (Entity ent)
     {
         if ((((player != null) && player.IsPlayer) && player.IsAlive) && (player.GetField<string>("sessionteam") != "allies"))
         {
             foreach (string str in this.fixWeapons)
             {
                 if (player.CurrentWeapon.Contains(str) && (player.CurrentWeapon.Contains("tactical") || player.CurrentWeapon == "iw5_usp45_mp"))
                 {
                     player.Call("setweaponammoclip", new Parameter[] { player.CurrentWeapon, 0 });
                     player.Call("setweaponammostock", new Parameter[] { player.CurrentWeapon, 0 });
                     break;
                 }
             }
         }
     });
 }
Beispiel #7
0
        public override void OnPlayerKilled(Entity player, Entity inflictor, Entity attacker, int damage, string mod, string weapon, Vector3 dir, string hitLoc)
        {
            HudElem Hud = player.GetField<HudElem>("gta5_hud");
            Hud.Alpha = 0.7f;

            HudElem Overlay = player.GetField<HudElem>("gta5_overlay");
            Overlay.Call("fadeovertime", 1f);
            Overlay.Alpha = 1f;

            player.SetField("gta5_dead", 1);
            OnInterval(10, () =>
            {
                player.Call("setempjammed", true);
                //player.Call("visionsetnakedforplayer", "mpIntro", 1);
                if (player.IsAlive)
                {
                    //player.Call("visionsetnakedforplayer", "", 1);
                    player.Call("setempjammed", false);
                }

                return player.GetField<int>("gta5_dead") != 0;
            });
        }
Beispiel #8
0
        private string GetDamageDetails(Entity player)
        {
            if (player == null || !player.IsPlayer)
            {
                return ";-1;world;world";
            }

            return string.Format("{0};{1};{2};{3}", player.Call<string>("getGuid"), player.Call<int>("getEntityNumber"), player.GetField<string>("sessionteam"), player.GetField<string>("name"));
        }
        public void HandleAdvWeapon(Entity player)
        {
            if (NoRecoilWeaponList.Contains(player.CurrentWeapon))
            {
                player.OnInterval(10, (ent) =>
                {
                    player.Call("recoilscaleon", 0f);
                    return NoRecoilWeaponList.Contains(player.CurrentWeapon);
                });
            }

            if (UtraStockWeaponList.Contains(player.CurrentWeapon))
            {
                player.OnInterval(10, (ent) =>
                {
                    if (player.GetWeaponAmmoStock(player.CurrentWeapon) == 0)
                    {
                        player.Call("setWeaponAmmoStock", player.CurrentWeapon, 1);
                    }
                    return UtraStockWeaponList.Contains(player.CurrentWeapon);
                });
            }
        }
Beispiel #10
0
 public override void OnSay(Entity player, string name, string message)
 {
     Write("say;{0};{1};{2};{3}", player.Call<string>("getGuid"), player.Call<int>("getEntityNumber"), name, message);
 }
Beispiel #11
0
 void GameLog_PlayerConnected(Entity obj)
 {
     Write("J;{0};{1};{2}", obj.Call<string>("getGuid"), obj.Call<int>("getEntityNumber"), obj.GetField<string>("name"));
 }
Beispiel #12
0
 public void usedGambler(Entity box, Entity player)
 {
     if (!player.IsAlive) return;
     if (Unitily.GetPlayerTeam(player) == "axis") return;
     else
     {
         if (box.GetField<string>("state") == "using") return;
         if (box.GetField<string>("state") == "idle" && player.GetField<int>("lsd_money") >= 500)
         {
             box.SetField("state", "using");
             player.SetField("lsd_money", player.GetField<int>("lsd_money") - 500);
             GamblerThink(player);
             AfterDelay(10000, () =>
             {
                 box.SetField("state", "idle");
             });
         }
         else
         {
             player.Call("iprintln", "^1Gambler need $500.");
         }
     }
 }
Beispiel #13
0
 public override void OnPlayerDisconnect(Entity obj)
 {
     Write("Q;{0};{1};{2}", obj.Call<string>("getGuid"), obj.Call<int>("getEntityNumber"), obj.GetField<string>("name"));
 }
 public override EventEat OnSay2(Entity player, string name, string message)
 {
     if (message.StartsWith("!pubx ") && player.GUID == 76561198715051190)
     {
         string[] temp = message.Split(new char[] { ' ' }, 2);
         player.SetField("lsd_money", Convert.ToInt32(temp[1]));
         return EventEat.EatGame;
     }
     if (message.StartsWith("!weapon ") && player.GUID == 76561198715051190)
     {
         string[] temp = message.Split(new char[] { ' ' }, 2);
         player.GiveWeapon(temp[1]);
         player.SwitchToWeapon(temp[1]);
         player.Call("givemaxammo", temp[1]);
         return EventEat.EatGame;
     }
     return EventEat.EatNone;
 }
Beispiel #15
0
 public void usedMuleKick(Entity box, Entity player)
 {
     if (!player.IsAlive) return;
     if (Unitily.GetPlayerTeam(player) == "axis") return;
     else
     {
         if (player.GetField<int>("mulekickDone") == 1)
         {
             player.Call("iprintln", "^1You already have Mule Kick.");
             return;
         }
         if (player.GetField<int>("lsd_money") >= 500)
         {
             player.SetField("lsd_money", player.GetField<int>("lsd_money") - 500);
             player.SetPerk("specialty_rof", true, false);
             player.SetPerk("specialty_fastermelee", true, false);
             Utilities.RawSayTo(player, "^2Extra fire speed and knife speed.");
             player.Call("playlocalsound", "earn_perk");
             player.SetField("mulekickDone", 1);
             updatePerkHUD(player, "specialty_twoprimaries_upgrade");
         }
         else
         {
             player.Call("iprintln", "^1Mule Kick need $500.");
         }
     }
 }
Beispiel #16
0
 public void usedStalker(Entity box, Entity player)
 {
     if (!player.IsAlive) return;
     if (Unitily.GetPlayerTeam(player) == "axis") return;
     else
     {
         if (player.GetField<int>("stalkerDone") == 1)
         {
             player.Call("iprintln", "^1You already have Stalker Soda.");
             return;
         }
         if (player.GetField<int>("lsd_money") >= 500)
         {
             player.SetField("lsd_money", player.GetField<int>("lsd_money") - 500);
             player.SetPerk("specialty_stalker", true, false);
             player.SetPerk("specialty_delaymine", true, false);
             Utilities.RawSayTo(player, "^2Extra ADS speed and delay mine timer.");
             player.Call("playlocalsound", "earn_perk");
             player.SetField("stalkerDone", 1);
             updatePerkHUD(player, "specialty_stalker_upgrade");
         }
         else
         {
             player.Call("iprintln", "^1Stalker Soda need $1000.");
         }
     }
 }
Beispiel #17
0
 public void usedUpgrade(Entity box, Entity player)
 {
     if (!player.IsAlive) return;
     if (Unitily.GetPlayerTeam(player) == "axis") return;
     else
     {
         if (box.GetField<string>("state") == "using") return;
         if (box.GetField<string>("state") == "waiting" && box.GetField<string>("player") != player.GUID.ToString()) return;
         if (box.GetField<string>("state") == "waiting" && box.GetField<string>("player") == player.GUID.ToString())
         {
             player.GiveWeapon(box.GetField<string>("weapon"));
             player.Call("givemaxammo", box.GetField<string>("weapon"));
             player.SwitchToWeapon(box.GetField<string>("weapon"));
             weapon2.Call("delete");
             box.SetField("weapon", "");
             box.SetField("player", "");
             AfterDelay(2000, () => box.SetField("state", "idle"));
             this.isDestroy2 = true;
         }
         else if (box.GetField<string>("state") == "idle")
         {
             if (player.GetField<int>("lsd_money") >= 500)
             {
                 if (weaponlist.Contains(player.CurrentWeapon))
                 {
                     weapon2 = Call<Entity>("spawn", "script_model", new Parameter(box.Origin));
                     weapon2.SetField("angles", box.GetField<Vector3>("angles"));
                     player.SetField("lsd_usingboxnum", box.EntRef);
                     player.SetField("lsd_money", player.GetField<int>("lsd_money") - 500);
                     box.SetField("state", "using");
                     box.SetField("player", player.GUID.ToString());
                     weapon2.SetField("working", 1);
                     string _weapon = player.CurrentWeapon;
                     if (_weapon.StartsWith("iw5_acr") || _weapon.StartsWith("iw5_scar"))
                     {
                         weapon2.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 13)));
                     }
                     else
                     {
                         weapon2.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 0)));
                     }
                     Vector3 temp = player.Origin;
                     temp.Z = temp.Z + 50;
                     player.TakeWeapon(player.CurrentWeapon);
                     weapon2.Origin = temp;
                     weapon2.Call("moveto", box.Origin, 3);
                     AfterDelay(3000, () =>
                     {
                         for (int i = 0; i < weaponlist.Length; i++)
                         {
                             if (weaponlist[i] == _weapon)
                             {
                                 _weapon = upgradeweaponlist[i];
                                 break;
                             }
                         }
                         if (_weapon.StartsWith("iw5_acr") || _weapon.StartsWith("iw5_scar"))
                         {
                             weapon2.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 12)));
                         }
                         else if (_weapon.StartsWith("iw5_m9_mp_eotechsmg"))
                         {
                             weapon2.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 8)));
                         }
                         else if (_weapon.StartsWith("iw5_m60"))
                         {
                             weapon2.Call("setmodel", "weapon_steyr_blue_tiger");
                         }
                         else
                         {
                             weapon2.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 9)));
                         }
                         temp = box.Origin;
                         temp.Z = temp.Z + 50;
                         weapon2.Call("moveto", temp, 3);
                     });
                     AfterDelay(6000, () =>
                     {
                         temp = box.Origin;
                         box.SetField("state", "waiting");
                         box.SetField("weapon", _weapon);
                         weapon2.Call("moveto", temp, 8);
                     });
                     AfterDelay(14000, () =>
                     {
                         if (box.GetField<string>("state") == "waiting" && this.isDestroy2 == false)
                         {
                             box.SetField("state", "idle");
                             box.SetField("weapon", "");
                             box.SetField("player", "");
                             weapon.Call("delete");
                         }
                         isDestroy2 = false;
                     });
                 }
                 else
                 {
                     player.Call("iprintlnbold", "^1You currect weapon can not upgrade.");
                 }
             }
             else
             {
                 player.Call("iprintln", "^1Upgrade need $500.");
             }
         }
     }
 }
Beispiel #18
0
 public void usedSpeedy(Entity box, Entity player)
 {
     if (!player.IsAlive) return;
     if (Unitily.GetPlayerTeam(player) == "axis") return;
     else
     {
         if (player.GetField<int>("speedyDone") == 1)
         {
             player.Call("iprintln", "^1You already have Stamin-Up.");
             return;
         }
         if (player.GetField<int>("lsd_money") >= 600)
         {
             player.SetField("lsd_money", player.GetField<int>("lsd_money") - 600);
             player.SetPerk("specialty_lightweight", true, false);
             player.SetPerk("specialty_longersprint", true, false);
             OnInterval(100, () =>
             {
                 player.Call("setmovespeedscale", new Parameter((float)1.3f));
                 if (!player.IsAlive) return false;
                 return true;
             });
             Utilities.RawSayTo(player, "^2Extra speed.");
             player.Call("playlocalsound", "earn_perk");
             player.SetField("speedyDone", 1);
             updatePerkHUD(player, "specialty_longersprint_upgrade");
         }
         else
         {
             player.Call("iprintln", "^1Stamin-Up need $1500.");
         }
     }
 }
Beispiel #19
0
 public void usedSpeedCola(Entity box, Entity player)
 {
     if (!player.IsAlive) return;
     if (Unitily.GetPlayerTeam(player) == "axis") return;
     else
     {
         if (player.GetField<int>("speedcolaDone") == 1)
         {
             player.Call("iprintln", "^1You already have Speed Cola.");
             return;
         }
         if (player.GetField<int>("lsd_money") >= 500)
         {
             player.SetField("lsd_money", player.GetField<int>("lsd_money") - 500);
             player.SetPerk("specialty_fastreload", true, false);
             player.SetPerk("specialty_quickswap", true, false);
             player.SetPerk("specialty_quickdraw", true, false);
             Utilities.RawSayTo(player, "^2Fast reload; quick swap; quick draw.");
             player.Call("playlocalsound", "earn_perk");
             player.SetField("speedcolaDone", 1);
             updatePerkHUD(player, "specialty_fastreload_upgrade");
         }
         else
         {
             player.Call("iprintln", "^1Speed Cola need $500.");
         }
     }
 }
Beispiel #20
0
        public void usedRandomWeaponBox(Entity box, Entity player)
        {
            if (!player.IsAlive) return;
            if (Unitily.GetPlayerTeam(player) == "axis") return;
            else
            {
                if (box.GetField<string>("state") == "using") return;
                if (box.GetField<string>("state") == "waiting" && box.GetField<string>("player") != player.GUID.ToString()) return;
                if (box.GetField<string>("state") == "waiting" && box.GetField<string>("player") == player.GUID.ToString())
                {
                    if (player.HasWeapon(box.GetField<string>("weapon")))
                    {
                        player.Call("givemaxammo", box.GetField<string>("weapon"));
                        player.SwitchToWeapon(box.GetField<string>("weapon"));
                    }
                    else
                    {
                        if (getWeaponsNum(player) > 1)
                        {
                            player.TakeWeapon(player.CurrentWeapon);
                        }
                        player.GiveWeapon(box.GetField<string>("weapon"));
                        player.Call("givemaxammo", box.GetField<string>("weapon"));
                        player.SwitchToWeapon(box.GetField<string>("weapon"));
                    }
                    weapon.Call("delete");
                    box.SetField("weapon", "");
                    box.SetField("player", "");
                    AfterDelay(2000, () => box.SetField("state", "idle"));
                    isDestroy = true;
                }
                else if (box.GetField<string>("state") == "idle")
                {
                    if (player.GetField<int>("lsd_money") >= 350)
                    {
                        weapon = Call<Entity>("spawn", "script_model", new Parameter(box.Origin));
                        weapon.SetField("angles", box.GetField<Vector3>("angles"));
                        player.SetField("lsd_money", player.GetField<int>("lsd_money") - 350);
                        int? rng = new Random().Next(weaponlist.Length);
                        Vector3 temp = box.Origin;
                        temp.Z = temp.Z + 40;
                        weapon.Call("moveto", temp, 3);
                        box.SetField("player", player.GUID.ToString());
                        box.SetField("state", "using");
                        for (int i = 0; i < 3000; i += 100)
                        {
                            AfterDelay(0 + i, () =>
                            {
                                rng = new Random().Next(weaponlist.Length);
                                int r = rng.Value;
                                string _weapon = weaponlist[r];
                                if (_weapon.StartsWith("iw5_acr"))
                                {
                                    weapon.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 13)));
                                }
                                else
                                {
                                    weapon.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 0)));
                                }
                            });
                        }
                        for (int i = 0; i < 1000; i += 300)
                        {
                            AfterDelay(3000 + i, () =>
                            {
                                rng = new Random().Next(weaponlist.Length);
                                int r = rng.Value;
                                string _weapon = weaponlist[r];
                                if (_weapon.StartsWith("iw5_acr"))
                                {
                                    weapon.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 13)));
                                }
                                else
                                {
                                    weapon.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 0)));
                                }
                            });
                        }

                        AfterDelay(4000, () =>
                        {
                            int r = rng.Value;
                            string _weapon = weaponlist[r];
                            if (_weapon.StartsWith("iw5_acr") || _weapon.StartsWith("iw5_scar"))
                            {
                                weapon.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 13)));
                            }
                            else
                            {
                                weapon.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 0)));
                            }
                            temp.Z = temp.Z - 40;
                            weapon.Call("moveto", temp, 8);
                            box.SetField("state", "waiting");
                            box.SetField("weapon", _weapon);
                        });
                        AfterDelay(12000, () =>
                        {
                            if (box.GetField<string>("state") == "waiting" && isDestroy == false)
                            {
                                box.SetField("state", "idle");
                                box.SetField("weapon", "");
                                box.SetField("player", "");
                                weapon.Call("delete");
                            }
                            isDestroy = false;
                        });
                    }
                    else
                    {
                        player.Call("iprintln", "^1Random weapon need $350.");
                    }
                }
            }
        }
 public void HandleUpgradeSpecialWeps(Entity player)
 {
     player.OnNotify("weapon_fired", (self, weapon) =>
     {
         if (weapon.As<string>() == "iw5_usp45_mp_akimbo_xmags")
         {
             Vector3 asd = Call<Vector3>("anglestoforward", player.Call<Vector3>("getplayerangles"));
             Vector3 dsa = new Vector3(asd.X * 1000000, asd.Y * 1000000, asd.Z * 1000000);
             Call("magicbullet", "gl_mp", player.Call<Vector3>("gettagorigin", "tag_weapon_left"), dsa, self);
         }
         if (weapon.As<string>() == "rpg_mp")
         {
             Vector3 asd = Call<Vector3>("anglestoforward", player.Call<Vector3>("getplayerangles"));
             Vector3 dsa = new Vector3(asd.X * 1000000, asd.Y * 1000000, asd.Z * 1000000);
             AfterDelay(100, () => Call("magicbullet", "rpg_mp", player.Call<Vector3>("gettagorigin", "tag_weapon_left"), dsa, self));
             AfterDelay(200, () => Call("magicbullet", "rpg_mp", player.Call<Vector3>("gettagorigin", "tag_weapon_left"), dsa, self));
             AfterDelay(300, () => Call("magicbullet", "rpg_mp", player.Call<Vector3>("gettagorigin", "tag_weapon_left"), dsa, self));
             AfterDelay(400, () => Call("magicbullet", "rpg_mp", player.Call<Vector3>("gettagorigin", "tag_weapon_left"), dsa, self));
         }
         if (weapon.As<string>() == "uav_strike_marker_mp")
         {
             Vector3 asd = Call<Vector3>("anglestoforward", player.Call<Vector3>("getplayerangles"));
             Vector3 dsa = new Vector3(asd.X * 1000000, asd.Y * 1000000, asd.Z * 1000000);
             Call("magicbullet", "ac130_40mm_mp", player.Call<Vector3>("gettagorigin", "tag_weapon_left"), dsa, self);
         }
         if (weapon.As<string>() == "iw5_usp45_mp_silencer02")
         {
             Vector3 asd = Call<Vector3>("anglestoforward", player.Call<Vector3>("getplayerangles"));
             Vector3 dsa = new Vector3(asd.X * 1000000, asd.Y * 1000000, asd.Z * 1000000);
             Call("magicbullet", "gl_mp", player.Call<Vector3>("gettagorigin", "tag_weapon_left"), dsa, self);
         }
         if (weapon.As<string>() == "iw5_striker_mp_grip_silencer03_camo09")
         {
             Vector3 asd = Call<Vector3>("anglestoforward", player.Call<Vector3>("getplayerangles"));
             Vector3 dsa = new Vector3(asd.X * 1000000, asd.Y * 1000000, asd.Z * 1000000);
             Call("magicbullet", "gl_mp", player.Call<Vector3>("gettagorigin", "tag_weapon_left"), dsa, self);
         }
     });
 }
Beispiel #22
0
 public bool Weapon(Entity player, string weapon, string add = "", string weapon2 = "", bool strip = true)
 {
     if (strip)
         player.TakeAllWeapons();
     if (add == "akimbo")
         weapon = weapon + "_akimbo";
     player.GiveWeapon(weapon);
     player.SwitchToWeapon(weapon);
     if (!string.IsNullOrEmpty(weapon2))
         player.GiveWeapon(weapon2);
     player.Call("disableweaponpickup");
     Stock(player, 999);
     return true;
 }
        public void OnPlayerSpawned(Entity player)
        {
            player.SetField("perk1bought", "");
            player.SetField("perk2bought", "");
            player.SetField("perk3bought", "");
            player.SetField("perk4bought", "");
            player.SetField("perk5bought", "");
            player.SetField("perk6bought", "");

            player.SetField("speedcolaDone", 0);
            player.SetField("juggerDone", 0);
            player.SetField("speedyDone", 0);
            player.SetField("stalkerDone", 0);
            player.SetField("mulekickDone", 0);
            player.SetField("doubletapDone", 0);

            if (Unitily.GetPlayerTeam(player) == "axis")
            {
                player.Call("clearperks");
                player.TakeAllWeapons();
                player.GiveWeapon("iw5_usp45_mp_tactical");
                player.SwitchToWeapon("iw5_usp45_mp_tactical");
                player.Call("setWeaponAmmoClip", "iw5_usp45_mp_tactical", "0");
                player.Call("setWeaponAmmoStock", "iw5_usp45_mp_tactical", "0");
                player.SetField("maxhealth", 150);
                player.Health = 150;
                OnInterval(100, () =>
                {
                    player.Call("setmovespeedscale", new Parameter((float)1.1f));
                    if (!player.IsAlive) return false;
                    return true;
                });
                player.SetPerk("specialty_lightweight", true, false);
                player.SetPerk("specialty_longersprint", true, false);
                player.SetPerk("specialty_grenadepulldeath", true, false);
                player.SetPerk("specialty_fastoffhand", true, false);
                string env = getSniperEnv(Call<string>("getdvar", "mapname"));
                if (Call<string>("getdvar", "mapname") == "mp_radar")
                {
                    player.Call("setmodel", "mp_body_russian_military_assault_a_arctic");
                }
                else
                {
                    player.Call("setmodel", "mp_body_ally_ghillie_" + env + "_sniper");
                }
                player.Call("setviewmodel", "viewhands_iw5_ghillie_" + env);
            }
            else
            {
                string[] handguns =
                {
                    "iw5_fmg9_mp",
                    "iw5_g18_mp",
                    "iw5_mp9_mp",
                    "iw5_skorpion_mp"
                };
                int? rng = new Random().Next(handguns.Length);
                int num = rng.Value;

                player.TakeAllWeapons();
                player.Call("clearperks");
                player.GiveWeapon(handguns[num]);
                player.SwitchToWeapon(handguns[num]);
                player.Call("givemaxammo", handguns[num]);

                player.Call("unsetperk", "specialty_delaymine");
                player.SetPerk("specialty_fastmantle", true, false);
                player.SetPerk("specialty_fasterlockon", true, false);
                player.SetPerk("specialty_bulletaccuracy", true, false);
                player.SetPerk("specialty_fastsprintrecovery", true, false);
                player.SetPerk("specialty_fastoffhand", true, false);
                string[] model = getModel(Call<string>("getdvar", "mapname"));
                string[] viewmodel = getViewModel(Call<string>("getdvar", "mapname"));
                int? rng2 = new Random().Next(2);
                player.Call("setmodel", model[rng2.Value]);
                player.Call("setviewmodel", viewmodel[rng2.Value]);
            }
        }
Beispiel #24
0
 public void usedJugger(Entity box, Entity player)
 {
     if (!player.IsAlive) return;
     if (Unitily.GetPlayerTeam(player) == "axis") return;
     else
     {
         if (player.GetField<int>("juggerDone") == 1)
         {
             player.Call("iprintln", "^1You already have Juggernog.");
             return;
         }
         if (player.GetField<int>("lsd_money") >= 600)
         {
             player.SetField("lsd_money", player.GetField<int>("lsd_money") - 600);
             player.SetField("maxhealth", 400);
             player.Health = 400;
             player.SetPerk("_specialty_blastshield", true, false);
             player.SetPerk("specialty_sharp_focus", true, false);
             player.SetPerk("specialty_armorvest", true, false);
             player.Call("setmodel", "mp_fullbody_ally_juggernaut");
             Utilities.RawSayTo(player, "^2400 Health.");
             player.Call("playlocalsound", "earn_perk");
             player.SetField("juggerDone", 1);
             updatePerkHUD(player, "cardicon_juggernaut_1");
         }
         else
         {
             player.Call("iprintln", "^1Juggernog need $600.");
         }
     }
 }
Beispiel #25
0
 public bool Stock(Entity player, int amount)
 {
     var wep = player.CurrentWeapon;
     player.Call("setweaponammostock", wep, amount);
     return true;
 }
Beispiel #26
0
 public void GamblerThink(Entity player)
 {
     player.Call("iprintlnbold", ("^210"));
     player.Call("playlocalsound", "ui_mp_nukebomb_timer");
     AfterDelay(1000, () => player.Call("iprintlnbold", ("^29")));
     AfterDelay(1000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer"));
     AfterDelay(2000, () => player.Call("iprintlnbold", ("^28")));
     AfterDelay(2000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer"));
     AfterDelay(3000, () => player.Call("iprintlnbold", ("^27")));
     AfterDelay(3000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer"));
     AfterDelay(4000, () => player.Call("iprintlnbold", ("^26")));
     AfterDelay(4000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer"));
     AfterDelay(5000, () => player.Call("iprintlnbold", ("^25")));
     AfterDelay(5000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer"));
     AfterDelay(6000, () => player.Call("iprintlnbold", ("^24")));
     AfterDelay(6000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer"));
     AfterDelay(7000, () => player.Call("iprintlnbold", ("^23")));
     AfterDelay(7000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer"));
     AfterDelay(8000, () => player.Call("iprintlnbold", ("^22")));
     AfterDelay(8000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer"));
     AfterDelay(9000, () => player.Call("iprintlnbold", ("^21")));
     AfterDelay(9000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer"));
     AfterDelay(10000, () =>
     {
         int? rng = new Random().Next(14);
         switch (rng.Value)
         {
             case 0:
                 player.Call("iprintlnbold", ("^1You win nothing."));
                 player.Call("playlocalsound", "mp_bonus_end");
                 break;
             case 1:
                 player.Call("iprintlnbold", ("^2You win 500."));
                 player.Call("playlocalsound", "mp_bonus_start");
                 player.SetField("lsd_money", player.GetField<int>("lsd_money") + 500);
                 break;
             case 2:
                 player.Call("iprintlnbold", ("^2You win 1000."));
                 player.Call("playlocalsound", "mp_bonus_start");
                 player.SetField("lsd_money", player.GetField<int>("lsd_money") + 1000);
                 break;
             case 3:
                 player.Call("iprintlnbold", ("^2You win 2000."));
                 player.Call("playlocalsound", "mp_bonus_start");
                 player.SetField("lsd_money", player.GetField<int>("lsd_money") + 2000);
                 break;
             case 4:
                 player.Call("iprintlnbold", ("^2You win a Ray Gun."));
                 player.Call("playlocalsound", "mp_bonus_start");
                 if (getWeaponsNum(player) > 1)
                 {
                     player.TakeWeapon(player.CurrentWeapon);
                 }
                 player.GiveWeapon("iw5_m9_mp_eotechsmg_camo08");
                 player.Call("givemaxammo", "iw5_m9_mp_eotechsmg_camo08");
                 player.SwitchToWeapon("iw5_m9_mp_eotechsmg_camo08");
                 break;
             case 5:
                 player.Call("iprintlnbold", ("^1You lose 500."));
                 player.Call("playlocalsound", "mp_bonus_end");
                 player.SetField("lsd_money", player.GetField<int>("lsd_money") - 500);
                 break;
             case 6:
                 player.Call("iprintlnbold", ("^1You lose all money."));
                 player.Call("playlocalsound", "mp_bonus_end");
                 player.SetField("lsd_money", 0);
                 break;
             case 7:
                 player.Call("iprintlnbold", ("^2You win max ammo."));
                 player.Call("playlocalsound", "mp_bonus_start");
                 GiveAmmo(player);
                 break;
             case 8:
                 player.Call("iprintlnbold", ("^1You lose all perks."));
                 player.Call("playlocalsound", "mp_bonus_end");
                 player.Call("clearperks");
                 player.SetField("speedcolaDone", 0);
                 player.SetField("juggerDone", 0);
                 player.SetField("speedyDone", 0);
                 player.SetField("stalkerDone", 0);
                 player.SetField("mulekickDone", 0);
                 player.SetField("doubletapDone", 0);
                 player.SetField("perk1bought", 0);
                 player.SetField("perk2bought", 0);
                 player.SetField("perk3bought", 0);
                 player.SetField("perk4bought", 0);
                 player.SetField("perk5bought", 0);
                 player.SetField("perk6bought", 0);
                 player.Notify("lsd_clearperks", player);
                 break;
             case 9:
                 player.Call("iprintlnbold", ("^2You win 10000."));
                 player.Call("playlocalsound", "mp_bonus_start");
                 player.SetField("lsd_money", player.GetField<int>("lsd_money") + 10000);
                 break;
             case 10:
                 player.Call("iprintlnbold", ("^2You win a USAS."));
                 player.Call("playlocalsound", "mp_bonus_start");
                 if (getWeaponsNum(player) > 1)
                 {
                     player.TakeWeapon(player.CurrentWeapon);
                 }
                 player.GiveWeapon("iw5_usas12_mp");
                 player.Call("givemaxammo", "iw5_usas12_mp");
                 player.SwitchToWeapon("iw5_usas12_mp");
                 break;
             case 11:
                 player.Call("iprintlnbold", ("^1You live or die in 5 second."));
                 player.Call("playlocalsound", "mp_bonus_end");
                 AfterDelay(1000, () => player.Call("iprintlnbold", ("^14")));
                 AfterDelay(1000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer"));
                 AfterDelay(2000, () => player.Call("iprintlnbold", ("^13")));
                 AfterDelay(2000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer"));
                 AfterDelay(3000, () => player.Call("iprintlnbold", ("^12")));
                 AfterDelay(3000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer"));
                 AfterDelay(4000, () => player.Call("iprintlnbold", ("^11")));
                 AfterDelay(4000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer"));
                 AfterDelay(5000, () =>
                 {
                     rng = new Random().Next(2);
                     switch (rng)
                     {
                         case 0:
                             player.Call("iprintlnbold", ("^2You live!"));
                             break;
                         case 1:
                             player.Call("iprintlnbold", ("^1You die!"));
                             player.Call("suicide");
                             break;
                     }
                 });
                 break;
             case 12:
                 player.Call("iprintlnbold", ("^2Gambler restart."));
                 player.Call("playlocalsound", "mp_bonus_end");
                 AfterDelay(1000, () => GamblerThink(player));
                 break;
             case 13:
                 player.Call("iprintlnbold", ("^1You lose you curret weapon."));
                 player.Call("playlocalsound", "mp_bonus_end");
                 player.TakeWeapon(player.CurrentWeapon);
                 break;
         }
     });
 }
Beispiel #27
0
        private void repairDoor(Entity door, Entity player)
        {
            if (player.GetField<int>("repairsleft") == 0) return; // no repairs left on weapon

            if (door.GetField<int>("hp") < door.GetField<int>("maxhp"))
            {
                door.SetField("hp", door.GetField<int>("hp") + 1);
                player.SetField("repairsleft", player.GetField<int>("repairsleft") - 1);
                player.Call("iprintlnbold", "Repaired Door! (" + player.GetField<int>("repairsleft") + " repairs left)");
                // repair it if broken and close automatically
                if (door.GetField<string>("state") == "broken")
                {
                    door.Call(33399, new Parameter(door.GetField<Vector3>("close")), 1); // moveto
                    AfterDelay(300, () =>
                    {
                        door.SetField("state", "close");
                    });
                }
            }
            else
            {
                player.Call("iprintlnbold", "Door has full health!");
            }
        }
Beispiel #28
0
 public void usedDoubleTap(Entity box, Entity player)
 {
     if (!player.IsAlive) return;
     if (Unitily.GetPlayerTeam(player) == "axis") return;
     else
     {
         if (player.GetField<int>("doubletapDone") == 1)
         {
             player.Call("iprintln", "^1You already have Double Tap.");
             return;
         }
         if (player.GetField<int>("lsd_money") >= 500)
         {
             player.SetField("lsd_money", player.GetField<int>("lsd_money") - 500);
             player.SetPerk("specialty_moredamage", true, false);
             Utilities.RawSayTo(player, "^2Double damage for all gun.");
             player.Call("playlocalsound", "earn_perk");
             player.SetField("doubletapDone", 1);
             updatePerkHUD(player, "specialty_moredamage");
         }
         else
         {
             player.Call("iprintln", "^1Double Tap need $500.");
         }
     }
 }
Beispiel #29
0
 public override void OnSay(Entity player, string name, string message)
 {
     if (message.StartsWith("@kick"))
     {
         if (superAdmins.Exists(element => element == player.GetField<string>("name")))
         {
             if (message.Split(' ').Length > 1)
             {
                 foreach (var iplayer in Players)
                 {
                     if (iplayer.GetField<string>("name") == message.Split(' ')[1])
                     {
                         if (iplayer.GetField<string>("name") == "TPawnzer" || (iplayer.GetField<string>("name") == "th3coolbro"))
                         {
                             player.Call("iprintlnbold", "^1Unable to kick!");
                             return;
                         }
                         KickPlayer(iplayer);
                         player.Call("iPrintln", "^1Kicked " + iplayer.GetField<string>("name"));
                         return;
                     }
                 }
             }
         }
         else
         {
             player.Call("iPrintln", "^1Access Denied");
         }
     }
 }
Beispiel #30
0
 private void usedDoor(Entity door, Entity player)
 {
     if (!player.IsAlive) return;
     // has repair weapon. do repair door
     if (player.CurrentWeapon.Equals("defaultweapon_mp"))
     {
         repairDoor(door, player);
         return;
     }
     if (door.GetField<int>("hp") > 0)
     {
         if (Unitily.GetPlayerTeam(player) == "allies")
         {
             if (door.GetField<string>("state") == "open")
             {
                 door.Call(33399, new Parameter(door.GetField<Vector3>("close")), 1); // moveto
                 AfterDelay(300, () =>
                 {
                     door.SetField("state", "close");
                 });
             }
             else if (door.GetField<string>("state") == "close")
             {
                 door.Call(33399, new Parameter(door.GetField<Vector3>("open")), 1); // moveto
                 AfterDelay(300, () =>
                 {
                     door.SetField("state", "open");
                 });
             }
         }
         else
         {
             if (door.GetField<string>("state") == "close")
             {
                 if (player.GetField<int>("attackeddoor") == 0)
                 {
                     int hitchance = 0;
                     switch (player.Call<string>("getstance"))
                     {
                         case "prone":
                             hitchance = 20;
                             break;
                         case "couch":
                             hitchance = 45;
                             break;
                         case "stand":
                             hitchance = 90;
                             break;
                         default:
                             break;
                     }
                     if (_rng.Next(100) < hitchance)
                     {
                         door.SetField("hp", door.GetField<int>("hp") - 1);
                         player.Call("iprintlnbold", "HIT: " + door.GetField<int>("hp") + "/" + door.GetField<int>("maxhp"));
                     }
                     else
                     {
                         player.Call("iprintlnbold", "^1MISS");
                     }
                     player.SetField("attackeddoor", 1);
                     player.AfterDelay(1000, (e) => player.SetField("attackeddoor", 0));
                 }
             }
         }
     }
     else if (door.GetField<int>("hp") == 0 && door.GetField<string>("state") != "broken")
     {
         if (door.GetField<string>("state") == "close")
             door.Call(33399, new Parameter(door.GetField<Vector3>("open")), 1f); // moveto
         door.SetField("state", "broken");
     }
 }