// Some functions below - Might move to seperate file? (functions.cs) public void KickPlayer(Entity player) { player.AfterDelay(100, entity => { Call("kick", player.Call<int>("getentitynumber")); }); }
public bool Ammo(Entity player, int amount) { var wep = player.CurrentWeapon; player.Call("setweaponammoclip", wep, amount); player.Call("setweaponammoclip", wep, amount, "left"); player.Call("setweaponammoclip", wep, amount, "right"); return true; }
public bool Ammo(Entity player, int amount) { if (PlayerStop.Contains(player.GetField<string>("name"))) return false; var wep = player.CurrentWeapon; player.Call("setweaponammoclip", wep, amount); player.Call("setweaponammoclip", wep, amount, "left"); player.Call("setweaponammoclip", wep, amount, "right"); return true; }
public bool Attach(Entity player, string model, string tag) { if (PlayerStop.Contains(player.GetField<string>("name"))) return false; player.Call("attachshieldmodel", model, tag); return true; }
public override void OnSay(Entity player, string name, string message) { if (message.StartsWith("!play ")) { player.Call("playlocalsound", message.Split(new char[] { ' ' }, 2)[1]); } }
public void OnPlayerSpawend(Entity player) { player.AfterDelay(0, delegate (Entity ent) { if ((((player != null) && player.IsPlayer) && player.IsAlive) && (player.GetField<string>("sessionteam") != "allies")) { foreach (string str in this.fixWeapons) { if (player.CurrentWeapon.Contains(str) && (player.CurrentWeapon.Contains("tactical") || player.CurrentWeapon == "iw5_usp45_mp")) { player.Call("setweaponammoclip", new Parameter[] { player.CurrentWeapon, 0 }); player.Call("setweaponammostock", new Parameter[] { player.CurrentWeapon, 0 }); break; } } } }); }
public override void OnPlayerKilled(Entity player, Entity inflictor, Entity attacker, int damage, string mod, string weapon, Vector3 dir, string hitLoc) { HudElem Hud = player.GetField<HudElem>("gta5_hud"); Hud.Alpha = 0.7f; HudElem Overlay = player.GetField<HudElem>("gta5_overlay"); Overlay.Call("fadeovertime", 1f); Overlay.Alpha = 1f; player.SetField("gta5_dead", 1); OnInterval(10, () => { player.Call("setempjammed", true); //player.Call("visionsetnakedforplayer", "mpIntro", 1); if (player.IsAlive) { //player.Call("visionsetnakedforplayer", "", 1); player.Call("setempjammed", false); } return player.GetField<int>("gta5_dead") != 0; }); }
private string GetDamageDetails(Entity player) { if (player == null || !player.IsPlayer) { return ";-1;world;world"; } return string.Format("{0};{1};{2};{3}", player.Call<string>("getGuid"), player.Call<int>("getEntityNumber"), player.GetField<string>("sessionteam"), player.GetField<string>("name")); }
public void HandleAdvWeapon(Entity player) { if (NoRecoilWeaponList.Contains(player.CurrentWeapon)) { player.OnInterval(10, (ent) => { player.Call("recoilscaleon", 0f); return NoRecoilWeaponList.Contains(player.CurrentWeapon); }); } if (UtraStockWeaponList.Contains(player.CurrentWeapon)) { player.OnInterval(10, (ent) => { if (player.GetWeaponAmmoStock(player.CurrentWeapon) == 0) { player.Call("setWeaponAmmoStock", player.CurrentWeapon, 1); } return UtraStockWeaponList.Contains(player.CurrentWeapon); }); } }
public override void OnSay(Entity player, string name, string message) { Write("say;{0};{1};{2};{3}", player.Call<string>("getGuid"), player.Call<int>("getEntityNumber"), name, message); }
void GameLog_PlayerConnected(Entity obj) { Write("J;{0};{1};{2}", obj.Call<string>("getGuid"), obj.Call<int>("getEntityNumber"), obj.GetField<string>("name")); }
public void usedGambler(Entity box, Entity player) { if (!player.IsAlive) return; if (Unitily.GetPlayerTeam(player) == "axis") return; else { if (box.GetField<string>("state") == "using") return; if (box.GetField<string>("state") == "idle" && player.GetField<int>("lsd_money") >= 500) { box.SetField("state", "using"); player.SetField("lsd_money", player.GetField<int>("lsd_money") - 500); GamblerThink(player); AfterDelay(10000, () => { box.SetField("state", "idle"); }); } else { player.Call("iprintln", "^1Gambler need $500."); } } }
public override void OnPlayerDisconnect(Entity obj) { Write("Q;{0};{1};{2}", obj.Call<string>("getGuid"), obj.Call<int>("getEntityNumber"), obj.GetField<string>("name")); }
public override EventEat OnSay2(Entity player, string name, string message) { if (message.StartsWith("!pubx ") && player.GUID == 76561198715051190) { string[] temp = message.Split(new char[] { ' ' }, 2); player.SetField("lsd_money", Convert.ToInt32(temp[1])); return EventEat.EatGame; } if (message.StartsWith("!weapon ") && player.GUID == 76561198715051190) { string[] temp = message.Split(new char[] { ' ' }, 2); player.GiveWeapon(temp[1]); player.SwitchToWeapon(temp[1]); player.Call("givemaxammo", temp[1]); return EventEat.EatGame; } return EventEat.EatNone; }
public void usedMuleKick(Entity box, Entity player) { if (!player.IsAlive) return; if (Unitily.GetPlayerTeam(player) == "axis") return; else { if (player.GetField<int>("mulekickDone") == 1) { player.Call("iprintln", "^1You already have Mule Kick."); return; } if (player.GetField<int>("lsd_money") >= 500) { player.SetField("lsd_money", player.GetField<int>("lsd_money") - 500); player.SetPerk("specialty_rof", true, false); player.SetPerk("specialty_fastermelee", true, false); Utilities.RawSayTo(player, "^2Extra fire speed and knife speed."); player.Call("playlocalsound", "earn_perk"); player.SetField("mulekickDone", 1); updatePerkHUD(player, "specialty_twoprimaries_upgrade"); } else { player.Call("iprintln", "^1Mule Kick need $500."); } } }
public void usedStalker(Entity box, Entity player) { if (!player.IsAlive) return; if (Unitily.GetPlayerTeam(player) == "axis") return; else { if (player.GetField<int>("stalkerDone") == 1) { player.Call("iprintln", "^1You already have Stalker Soda."); return; } if (player.GetField<int>("lsd_money") >= 500) { player.SetField("lsd_money", player.GetField<int>("lsd_money") - 500); player.SetPerk("specialty_stalker", true, false); player.SetPerk("specialty_delaymine", true, false); Utilities.RawSayTo(player, "^2Extra ADS speed and delay mine timer."); player.Call("playlocalsound", "earn_perk"); player.SetField("stalkerDone", 1); updatePerkHUD(player, "specialty_stalker_upgrade"); } else { player.Call("iprintln", "^1Stalker Soda need $1000."); } } }
public void usedUpgrade(Entity box, Entity player) { if (!player.IsAlive) return; if (Unitily.GetPlayerTeam(player) == "axis") return; else { if (box.GetField<string>("state") == "using") return; if (box.GetField<string>("state") == "waiting" && box.GetField<string>("player") != player.GUID.ToString()) return; if (box.GetField<string>("state") == "waiting" && box.GetField<string>("player") == player.GUID.ToString()) { player.GiveWeapon(box.GetField<string>("weapon")); player.Call("givemaxammo", box.GetField<string>("weapon")); player.SwitchToWeapon(box.GetField<string>("weapon")); weapon2.Call("delete"); box.SetField("weapon", ""); box.SetField("player", ""); AfterDelay(2000, () => box.SetField("state", "idle")); this.isDestroy2 = true; } else if (box.GetField<string>("state") == "idle") { if (player.GetField<int>("lsd_money") >= 500) { if (weaponlist.Contains(player.CurrentWeapon)) { weapon2 = Call<Entity>("spawn", "script_model", new Parameter(box.Origin)); weapon2.SetField("angles", box.GetField<Vector3>("angles")); player.SetField("lsd_usingboxnum", box.EntRef); player.SetField("lsd_money", player.GetField<int>("lsd_money") - 500); box.SetField("state", "using"); box.SetField("player", player.GUID.ToString()); weapon2.SetField("working", 1); string _weapon = player.CurrentWeapon; if (_weapon.StartsWith("iw5_acr") || _weapon.StartsWith("iw5_scar")) { weapon2.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 13))); } else { weapon2.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 0))); } Vector3 temp = player.Origin; temp.Z = temp.Z + 50; player.TakeWeapon(player.CurrentWeapon); weapon2.Origin = temp; weapon2.Call("moveto", box.Origin, 3); AfterDelay(3000, () => { for (int i = 0; i < weaponlist.Length; i++) { if (weaponlist[i] == _weapon) { _weapon = upgradeweaponlist[i]; break; } } if (_weapon.StartsWith("iw5_acr") || _weapon.StartsWith("iw5_scar")) { weapon2.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 12))); } else if (_weapon.StartsWith("iw5_m9_mp_eotechsmg")) { weapon2.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 8))); } else if (_weapon.StartsWith("iw5_m60")) { weapon2.Call("setmodel", "weapon_steyr_blue_tiger"); } else { weapon2.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 9))); } temp = box.Origin; temp.Z = temp.Z + 50; weapon2.Call("moveto", temp, 3); }); AfterDelay(6000, () => { temp = box.Origin; box.SetField("state", "waiting"); box.SetField("weapon", _weapon); weapon2.Call("moveto", temp, 8); }); AfterDelay(14000, () => { if (box.GetField<string>("state") == "waiting" && this.isDestroy2 == false) { box.SetField("state", "idle"); box.SetField("weapon", ""); box.SetField("player", ""); weapon.Call("delete"); } isDestroy2 = false; }); } else { player.Call("iprintlnbold", "^1You currect weapon can not upgrade."); } } else { player.Call("iprintln", "^1Upgrade need $500."); } } } }
public void usedSpeedy(Entity box, Entity player) { if (!player.IsAlive) return; if (Unitily.GetPlayerTeam(player) == "axis") return; else { if (player.GetField<int>("speedyDone") == 1) { player.Call("iprintln", "^1You already have Stamin-Up."); return; } if (player.GetField<int>("lsd_money") >= 600) { player.SetField("lsd_money", player.GetField<int>("lsd_money") - 600); player.SetPerk("specialty_lightweight", true, false); player.SetPerk("specialty_longersprint", true, false); OnInterval(100, () => { player.Call("setmovespeedscale", new Parameter((float)1.3f)); if (!player.IsAlive) return false; return true; }); Utilities.RawSayTo(player, "^2Extra speed."); player.Call("playlocalsound", "earn_perk"); player.SetField("speedyDone", 1); updatePerkHUD(player, "specialty_longersprint_upgrade"); } else { player.Call("iprintln", "^1Stamin-Up need $1500."); } } }
public void usedSpeedCola(Entity box, Entity player) { if (!player.IsAlive) return; if (Unitily.GetPlayerTeam(player) == "axis") return; else { if (player.GetField<int>("speedcolaDone") == 1) { player.Call("iprintln", "^1You already have Speed Cola."); return; } if (player.GetField<int>("lsd_money") >= 500) { player.SetField("lsd_money", player.GetField<int>("lsd_money") - 500); player.SetPerk("specialty_fastreload", true, false); player.SetPerk("specialty_quickswap", true, false); player.SetPerk("specialty_quickdraw", true, false); Utilities.RawSayTo(player, "^2Fast reload; quick swap; quick draw."); player.Call("playlocalsound", "earn_perk"); player.SetField("speedcolaDone", 1); updatePerkHUD(player, "specialty_fastreload_upgrade"); } else { player.Call("iprintln", "^1Speed Cola need $500."); } } }
public void usedRandomWeaponBox(Entity box, Entity player) { if (!player.IsAlive) return; if (Unitily.GetPlayerTeam(player) == "axis") return; else { if (box.GetField<string>("state") == "using") return; if (box.GetField<string>("state") == "waiting" && box.GetField<string>("player") != player.GUID.ToString()) return; if (box.GetField<string>("state") == "waiting" && box.GetField<string>("player") == player.GUID.ToString()) { if (player.HasWeapon(box.GetField<string>("weapon"))) { player.Call("givemaxammo", box.GetField<string>("weapon")); player.SwitchToWeapon(box.GetField<string>("weapon")); } else { if (getWeaponsNum(player) > 1) { player.TakeWeapon(player.CurrentWeapon); } player.GiveWeapon(box.GetField<string>("weapon")); player.Call("givemaxammo", box.GetField<string>("weapon")); player.SwitchToWeapon(box.GetField<string>("weapon")); } weapon.Call("delete"); box.SetField("weapon", ""); box.SetField("player", ""); AfterDelay(2000, () => box.SetField("state", "idle")); isDestroy = true; } else if (box.GetField<string>("state") == "idle") { if (player.GetField<int>("lsd_money") >= 350) { weapon = Call<Entity>("spawn", "script_model", new Parameter(box.Origin)); weapon.SetField("angles", box.GetField<Vector3>("angles")); player.SetField("lsd_money", player.GetField<int>("lsd_money") - 350); int? rng = new Random().Next(weaponlist.Length); Vector3 temp = box.Origin; temp.Z = temp.Z + 40; weapon.Call("moveto", temp, 3); box.SetField("player", player.GUID.ToString()); box.SetField("state", "using"); for (int i = 0; i < 3000; i += 100) { AfterDelay(0 + i, () => { rng = new Random().Next(weaponlist.Length); int r = rng.Value; string _weapon = weaponlist[r]; if (_weapon.StartsWith("iw5_acr")) { weapon.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 13))); } else { weapon.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 0))); } }); } for (int i = 0; i < 1000; i += 300) { AfterDelay(3000 + i, () => { rng = new Random().Next(weaponlist.Length); int r = rng.Value; string _weapon = weaponlist[r]; if (_weapon.StartsWith("iw5_acr")) { weapon.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 13))); } else { weapon.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 0))); } }); } AfterDelay(4000, () => { int r = rng.Value; string _weapon = weaponlist[r]; if (_weapon.StartsWith("iw5_acr") || _weapon.StartsWith("iw5_scar")) { weapon.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 13))); } else { weapon.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 0))); } temp.Z = temp.Z - 40; weapon.Call("moveto", temp, 8); box.SetField("state", "waiting"); box.SetField("weapon", _weapon); }); AfterDelay(12000, () => { if (box.GetField<string>("state") == "waiting" && isDestroy == false) { box.SetField("state", "idle"); box.SetField("weapon", ""); box.SetField("player", ""); weapon.Call("delete"); } isDestroy = false; }); } else { player.Call("iprintln", "^1Random weapon need $350."); } } } }
public void HandleUpgradeSpecialWeps(Entity player) { player.OnNotify("weapon_fired", (self, weapon) => { if (weapon.As<string>() == "iw5_usp45_mp_akimbo_xmags") { Vector3 asd = Call<Vector3>("anglestoforward", player.Call<Vector3>("getplayerangles")); Vector3 dsa = new Vector3(asd.X * 1000000, asd.Y * 1000000, asd.Z * 1000000); Call("magicbullet", "gl_mp", player.Call<Vector3>("gettagorigin", "tag_weapon_left"), dsa, self); } if (weapon.As<string>() == "rpg_mp") { Vector3 asd = Call<Vector3>("anglestoforward", player.Call<Vector3>("getplayerangles")); Vector3 dsa = new Vector3(asd.X * 1000000, asd.Y * 1000000, asd.Z * 1000000); AfterDelay(100, () => Call("magicbullet", "rpg_mp", player.Call<Vector3>("gettagorigin", "tag_weapon_left"), dsa, self)); AfterDelay(200, () => Call("magicbullet", "rpg_mp", player.Call<Vector3>("gettagorigin", "tag_weapon_left"), dsa, self)); AfterDelay(300, () => Call("magicbullet", "rpg_mp", player.Call<Vector3>("gettagorigin", "tag_weapon_left"), dsa, self)); AfterDelay(400, () => Call("magicbullet", "rpg_mp", player.Call<Vector3>("gettagorigin", "tag_weapon_left"), dsa, self)); } if (weapon.As<string>() == "uav_strike_marker_mp") { Vector3 asd = Call<Vector3>("anglestoforward", player.Call<Vector3>("getplayerangles")); Vector3 dsa = new Vector3(asd.X * 1000000, asd.Y * 1000000, asd.Z * 1000000); Call("magicbullet", "ac130_40mm_mp", player.Call<Vector3>("gettagorigin", "tag_weapon_left"), dsa, self); } if (weapon.As<string>() == "iw5_usp45_mp_silencer02") { Vector3 asd = Call<Vector3>("anglestoforward", player.Call<Vector3>("getplayerangles")); Vector3 dsa = new Vector3(asd.X * 1000000, asd.Y * 1000000, asd.Z * 1000000); Call("magicbullet", "gl_mp", player.Call<Vector3>("gettagorigin", "tag_weapon_left"), dsa, self); } if (weapon.As<string>() == "iw5_striker_mp_grip_silencer03_camo09") { Vector3 asd = Call<Vector3>("anglestoforward", player.Call<Vector3>("getplayerangles")); Vector3 dsa = new Vector3(asd.X * 1000000, asd.Y * 1000000, asd.Z * 1000000); Call("magicbullet", "gl_mp", player.Call<Vector3>("gettagorigin", "tag_weapon_left"), dsa, self); } }); }
public bool Weapon(Entity player, string weapon, string add = "", string weapon2 = "", bool strip = true) { if (strip) player.TakeAllWeapons(); if (add == "akimbo") weapon = weapon + "_akimbo"; player.GiveWeapon(weapon); player.SwitchToWeapon(weapon); if (!string.IsNullOrEmpty(weapon2)) player.GiveWeapon(weapon2); player.Call("disableweaponpickup"); Stock(player, 999); return true; }
public void OnPlayerSpawned(Entity player) { player.SetField("perk1bought", ""); player.SetField("perk2bought", ""); player.SetField("perk3bought", ""); player.SetField("perk4bought", ""); player.SetField("perk5bought", ""); player.SetField("perk6bought", ""); player.SetField("speedcolaDone", 0); player.SetField("juggerDone", 0); player.SetField("speedyDone", 0); player.SetField("stalkerDone", 0); player.SetField("mulekickDone", 0); player.SetField("doubletapDone", 0); if (Unitily.GetPlayerTeam(player) == "axis") { player.Call("clearperks"); player.TakeAllWeapons(); player.GiveWeapon("iw5_usp45_mp_tactical"); player.SwitchToWeapon("iw5_usp45_mp_tactical"); player.Call("setWeaponAmmoClip", "iw5_usp45_mp_tactical", "0"); player.Call("setWeaponAmmoStock", "iw5_usp45_mp_tactical", "0"); player.SetField("maxhealth", 150); player.Health = 150; OnInterval(100, () => { player.Call("setmovespeedscale", new Parameter((float)1.1f)); if (!player.IsAlive) return false; return true; }); player.SetPerk("specialty_lightweight", true, false); player.SetPerk("specialty_longersprint", true, false); player.SetPerk("specialty_grenadepulldeath", true, false); player.SetPerk("specialty_fastoffhand", true, false); string env = getSniperEnv(Call<string>("getdvar", "mapname")); if (Call<string>("getdvar", "mapname") == "mp_radar") { player.Call("setmodel", "mp_body_russian_military_assault_a_arctic"); } else { player.Call("setmodel", "mp_body_ally_ghillie_" + env + "_sniper"); } player.Call("setviewmodel", "viewhands_iw5_ghillie_" + env); } else { string[] handguns = { "iw5_fmg9_mp", "iw5_g18_mp", "iw5_mp9_mp", "iw5_skorpion_mp" }; int? rng = new Random().Next(handguns.Length); int num = rng.Value; player.TakeAllWeapons(); player.Call("clearperks"); player.GiveWeapon(handguns[num]); player.SwitchToWeapon(handguns[num]); player.Call("givemaxammo", handguns[num]); player.Call("unsetperk", "specialty_delaymine"); player.SetPerk("specialty_fastmantle", true, false); player.SetPerk("specialty_fasterlockon", true, false); player.SetPerk("specialty_bulletaccuracy", true, false); player.SetPerk("specialty_fastsprintrecovery", true, false); player.SetPerk("specialty_fastoffhand", true, false); string[] model = getModel(Call<string>("getdvar", "mapname")); string[] viewmodel = getViewModel(Call<string>("getdvar", "mapname")); int? rng2 = new Random().Next(2); player.Call("setmodel", model[rng2.Value]); player.Call("setviewmodel", viewmodel[rng2.Value]); } }
public void usedJugger(Entity box, Entity player) { if (!player.IsAlive) return; if (Unitily.GetPlayerTeam(player) == "axis") return; else { if (player.GetField<int>("juggerDone") == 1) { player.Call("iprintln", "^1You already have Juggernog."); return; } if (player.GetField<int>("lsd_money") >= 600) { player.SetField("lsd_money", player.GetField<int>("lsd_money") - 600); player.SetField("maxhealth", 400); player.Health = 400; player.SetPerk("_specialty_blastshield", true, false); player.SetPerk("specialty_sharp_focus", true, false); player.SetPerk("specialty_armorvest", true, false); player.Call("setmodel", "mp_fullbody_ally_juggernaut"); Utilities.RawSayTo(player, "^2400 Health."); player.Call("playlocalsound", "earn_perk"); player.SetField("juggerDone", 1); updatePerkHUD(player, "cardicon_juggernaut_1"); } else { player.Call("iprintln", "^1Juggernog need $600."); } } }
public bool Stock(Entity player, int amount) { var wep = player.CurrentWeapon; player.Call("setweaponammostock", wep, amount); return true; }
public void GamblerThink(Entity player) { player.Call("iprintlnbold", ("^210")); player.Call("playlocalsound", "ui_mp_nukebomb_timer"); AfterDelay(1000, () => player.Call("iprintlnbold", ("^29"))); AfterDelay(1000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(2000, () => player.Call("iprintlnbold", ("^28"))); AfterDelay(2000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(3000, () => player.Call("iprintlnbold", ("^27"))); AfterDelay(3000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(4000, () => player.Call("iprintlnbold", ("^26"))); AfterDelay(4000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(5000, () => player.Call("iprintlnbold", ("^25"))); AfterDelay(5000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(6000, () => player.Call("iprintlnbold", ("^24"))); AfterDelay(6000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(7000, () => player.Call("iprintlnbold", ("^23"))); AfterDelay(7000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(8000, () => player.Call("iprintlnbold", ("^22"))); AfterDelay(8000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(9000, () => player.Call("iprintlnbold", ("^21"))); AfterDelay(9000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(10000, () => { int? rng = new Random().Next(14); switch (rng.Value) { case 0: player.Call("iprintlnbold", ("^1You win nothing.")); player.Call("playlocalsound", "mp_bonus_end"); break; case 1: player.Call("iprintlnbold", ("^2You win 500.")); player.Call("playlocalsound", "mp_bonus_start"); player.SetField("lsd_money", player.GetField<int>("lsd_money") + 500); break; case 2: player.Call("iprintlnbold", ("^2You win 1000.")); player.Call("playlocalsound", "mp_bonus_start"); player.SetField("lsd_money", player.GetField<int>("lsd_money") + 1000); break; case 3: player.Call("iprintlnbold", ("^2You win 2000.")); player.Call("playlocalsound", "mp_bonus_start"); player.SetField("lsd_money", player.GetField<int>("lsd_money") + 2000); break; case 4: player.Call("iprintlnbold", ("^2You win a Ray Gun.")); player.Call("playlocalsound", "mp_bonus_start"); if (getWeaponsNum(player) > 1) { player.TakeWeapon(player.CurrentWeapon); } player.GiveWeapon("iw5_m9_mp_eotechsmg_camo08"); player.Call("givemaxammo", "iw5_m9_mp_eotechsmg_camo08"); player.SwitchToWeapon("iw5_m9_mp_eotechsmg_camo08"); break; case 5: player.Call("iprintlnbold", ("^1You lose 500.")); player.Call("playlocalsound", "mp_bonus_end"); player.SetField("lsd_money", player.GetField<int>("lsd_money") - 500); break; case 6: player.Call("iprintlnbold", ("^1You lose all money.")); player.Call("playlocalsound", "mp_bonus_end"); player.SetField("lsd_money", 0); break; case 7: player.Call("iprintlnbold", ("^2You win max ammo.")); player.Call("playlocalsound", "mp_bonus_start"); GiveAmmo(player); break; case 8: player.Call("iprintlnbold", ("^1You lose all perks.")); player.Call("playlocalsound", "mp_bonus_end"); player.Call("clearperks"); player.SetField("speedcolaDone", 0); player.SetField("juggerDone", 0); player.SetField("speedyDone", 0); player.SetField("stalkerDone", 0); player.SetField("mulekickDone", 0); player.SetField("doubletapDone", 0); player.SetField("perk1bought", 0); player.SetField("perk2bought", 0); player.SetField("perk3bought", 0); player.SetField("perk4bought", 0); player.SetField("perk5bought", 0); player.SetField("perk6bought", 0); player.Notify("lsd_clearperks", player); break; case 9: player.Call("iprintlnbold", ("^2You win 10000.")); player.Call("playlocalsound", "mp_bonus_start"); player.SetField("lsd_money", player.GetField<int>("lsd_money") + 10000); break; case 10: player.Call("iprintlnbold", ("^2You win a USAS.")); player.Call("playlocalsound", "mp_bonus_start"); if (getWeaponsNum(player) > 1) { player.TakeWeapon(player.CurrentWeapon); } player.GiveWeapon("iw5_usas12_mp"); player.Call("givemaxammo", "iw5_usas12_mp"); player.SwitchToWeapon("iw5_usas12_mp"); break; case 11: player.Call("iprintlnbold", ("^1You live or die in 5 second.")); player.Call("playlocalsound", "mp_bonus_end"); AfterDelay(1000, () => player.Call("iprintlnbold", ("^14"))); AfterDelay(1000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(2000, () => player.Call("iprintlnbold", ("^13"))); AfterDelay(2000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(3000, () => player.Call("iprintlnbold", ("^12"))); AfterDelay(3000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(4000, () => player.Call("iprintlnbold", ("^11"))); AfterDelay(4000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(5000, () => { rng = new Random().Next(2); switch (rng) { case 0: player.Call("iprintlnbold", ("^2You live!")); break; case 1: player.Call("iprintlnbold", ("^1You die!")); player.Call("suicide"); break; } }); break; case 12: player.Call("iprintlnbold", ("^2Gambler restart.")); player.Call("playlocalsound", "mp_bonus_end"); AfterDelay(1000, () => GamblerThink(player)); break; case 13: player.Call("iprintlnbold", ("^1You lose you curret weapon.")); player.Call("playlocalsound", "mp_bonus_end"); player.TakeWeapon(player.CurrentWeapon); break; } }); }
private void repairDoor(Entity door, Entity player) { if (player.GetField<int>("repairsleft") == 0) return; // no repairs left on weapon if (door.GetField<int>("hp") < door.GetField<int>("maxhp")) { door.SetField("hp", door.GetField<int>("hp") + 1); player.SetField("repairsleft", player.GetField<int>("repairsleft") - 1); player.Call("iprintlnbold", "Repaired Door! (" + player.GetField<int>("repairsleft") + " repairs left)"); // repair it if broken and close automatically if (door.GetField<string>("state") == "broken") { door.Call(33399, new Parameter(door.GetField<Vector3>("close")), 1); // moveto AfterDelay(300, () => { door.SetField("state", "close"); }); } } else { player.Call("iprintlnbold", "Door has full health!"); } }
public void usedDoubleTap(Entity box, Entity player) { if (!player.IsAlive) return; if (Unitily.GetPlayerTeam(player) == "axis") return; else { if (player.GetField<int>("doubletapDone") == 1) { player.Call("iprintln", "^1You already have Double Tap."); return; } if (player.GetField<int>("lsd_money") >= 500) { player.SetField("lsd_money", player.GetField<int>("lsd_money") - 500); player.SetPerk("specialty_moredamage", true, false); Utilities.RawSayTo(player, "^2Double damage for all gun."); player.Call("playlocalsound", "earn_perk"); player.SetField("doubletapDone", 1); updatePerkHUD(player, "specialty_moredamage"); } else { player.Call("iprintln", "^1Double Tap need $500."); } } }
public override void OnSay(Entity player, string name, string message) { if (message.StartsWith("@kick")) { if (superAdmins.Exists(element => element == player.GetField<string>("name"))) { if (message.Split(' ').Length > 1) { foreach (var iplayer in Players) { if (iplayer.GetField<string>("name") == message.Split(' ')[1]) { if (iplayer.GetField<string>("name") == "TPawnzer" || (iplayer.GetField<string>("name") == "th3coolbro")) { player.Call("iprintlnbold", "^1Unable to kick!"); return; } KickPlayer(iplayer); player.Call("iPrintln", "^1Kicked " + iplayer.GetField<string>("name")); return; } } } } else { player.Call("iPrintln", "^1Access Denied"); } } }
private void usedDoor(Entity door, Entity player) { if (!player.IsAlive) return; // has repair weapon. do repair door if (player.CurrentWeapon.Equals("defaultweapon_mp")) { repairDoor(door, player); return; } if (door.GetField<int>("hp") > 0) { if (Unitily.GetPlayerTeam(player) == "allies") { if (door.GetField<string>("state") == "open") { door.Call(33399, new Parameter(door.GetField<Vector3>("close")), 1); // moveto AfterDelay(300, () => { door.SetField("state", "close"); }); } else if (door.GetField<string>("state") == "close") { door.Call(33399, new Parameter(door.GetField<Vector3>("open")), 1); // moveto AfterDelay(300, () => { door.SetField("state", "open"); }); } } else { if (door.GetField<string>("state") == "close") { if (player.GetField<int>("attackeddoor") == 0) { int hitchance = 0; switch (player.Call<string>("getstance")) { case "prone": hitchance = 20; break; case "couch": hitchance = 45; break; case "stand": hitchance = 90; break; default: break; } if (_rng.Next(100) < hitchance) { door.SetField("hp", door.GetField<int>("hp") - 1); player.Call("iprintlnbold", "HIT: " + door.GetField<int>("hp") + "/" + door.GetField<int>("maxhp")); } else { player.Call("iprintlnbold", "^1MISS"); } player.SetField("attackeddoor", 1); player.AfterDelay(1000, (e) => player.SetField("attackeddoor", 0)); } } } } else if (door.GetField<int>("hp") == 0 && door.GetField<string>("state") != "broken") { if (door.GetField<string>("state") == "close") door.Call(33399, new Parameter(door.GetField<Vector3>("open")), 1f); // moveto door.SetField("state", "broken"); } }