Beispiel #1
0
 public bool Weapon(Entity player, string weapon, string add = "", string weapon2 = "", bool strip = true)
 {
     if (strip)
         player.TakeAllWeapons();
     if (add == "akimbo")
         weapon = weapon + "_akimbo";
     player.GiveWeapon(weapon);
     player.SwitchToWeapon(weapon);
     if (!string.IsNullOrEmpty(weapon2))
         player.GiveWeapon(weapon2);
     player.Call("disableweaponpickup");
     Stock(player, 999);
     return true;
 }
Beispiel #2
0
 public void DoRandom(Entity player, int? desiredNumber)
 {
     int? roll = new Random().Next(NumOfRolls);
     if (desiredNumber != null)
         roll = desiredNumber;
     var rollname = "";
     switch (roll)
     {
         case 0:
             rollname = "^2Extra Speed";
             OnInterval(100, () => Speed(player, 1.5));
             break;
         case 1:
             rollname = "^2Unlimited XM25";
             OnInterval(100, () => Stock(player, 99));
             OnInterval(100, () => Weapon(player, "xm25_mp", "", null));
             break;
         case 2:
             rollname = "^2No Recoil";
             OnInterval(100, () => Recoil(player, 0f));
             break;
         case 3:
             rollname = "^1You are a one hit kill";
             player.SetField("maxhealth", 1);
             player.Health = 1;
             break;
         case 4:
             rollname = "^1No ADS";
             player.Call("allowads", false);
             break;
         case 5:
             rollname = "^2Triple HP";
             player.SetField("maxhealth", player.Health*3);
             player.Health = player.Health*3;
             break;
         case 6:
             rollname = "^2All Perks";
             player.SetPerk("specialty_longersprint", true, false);
             player.SetPerk("specialty_fastreload", true, false);
             player.SetPerk("specialty_scavenger", true, false);
             player.SetPerk("specialty_blindeye", true, false);
             player.SetPerk("specialty_paint", true, false);
             player.SetPerk("specialty_hardline", true, false);
             player.SetPerk("specialty_coldblooded", true, false);
             player.SetPerk("specialty_quickdraw", true, false);
             player.SetPerk("specialty_twoprimaries", true, false);
             player.SetPerk("specialty_assists", true, false);
             player.SetPerk("_specialty_blastshield", true, false);
             player.SetPerk("specialty_detectexplosive", true, false);
             player.SetPerk("specialty_autospot", true, false);
             player.SetPerk("specialty_bulletaccuracy", true, false);
             player.SetPerk("specialty_quieter", true, false);
             player.SetPerk("specialty_stalker", true, false);
             break;
         case 7:
             rollname = "^2Unlimited Grenades";
             OnInterval(100, () => Nades(player, 99));
             break;
         case 8:
             rollname = "^2Go Get 'em Makarov";
             OnInterval(100, () => Weapon(player, "iw5_mg36_mp_grip_xmags", "", null));
             OnInterval(100, () => Stock(player, 999));
             break;
         case 9:
             rollname = "^1Darkness";
             OnInterval(100, () => Vision(player, "cheat_chaplinnight", false));
             break;
         case 10:
             rollname = "^2Thermal Vision";
             OnInterval(100, () => Vision(player, "ac130_thermal_mp", true));
             break;
         case 11:
             rollname = "^2Barrett Roll";
             OnInterval(100, () => Recoil(player, 0f));
             OnInterval(100, () => Stock(player, 99));
             OnInterval(100, () => Weapon(player, "iw5_barrett_mp_xmags", "", null));
             break;
         case 12:
             rollname = "^1Negative";
             OnInterval(100, () => Vision(player, "cheat_invert_contrast", false));
             break;
         case 13:
             rollname = "^2Knife Runner";
             player.Call(33395);
             player.SetPerk("specialty_longersprint", true, true);
             player.SetPerk("specialty_lightweight", true, true);
             player.SetPerk("specialty_fastermelee", true, true);
             OnInterval(100, () => Weapon(player, "iw5_44magnum_mp_tactical", "", null));
             OnInterval(100, () => Speed(player, 1.2f));
             OnInterval(100, () => Ammo(player, 0));
             OnInterval(100, () => Stock(player, 0));
             break;
         case 14:
             rollname = "^1Turtle";
             OnInterval(100, () => Speed(player, 0.4f));
             break;
         case 15:
             rollname = "^1Supermodel 1887";
             player.Call(33395);
             player.SetPerk("specialty_bulletaccuracy", true, true);
             OnInterval(100, () => Weapon(player, "iw5_1887_mp", "", null));
             break;
         case 16:
             rollname = "^1Fallout";
             OnInterval(100, () => Vision(player, "mpnuke", false));
             break;
         case 17:
             rollname = "^2Unlimited Ammo";
             OnInterval(100, () => Ammo(player, 99));
             OnInterval(100, () => Stock(player, 99));
             break;
         case 18:
             rollname = "^2Wallhack for 40 seconds";
             player.Call("thermalvisionfofoverlayon");
             player.AfterDelay(40000, entity =>
                                           {
                                              player.Call("thermalvisionfofoverlayoff");
                                              player.Call("iprintlnbold", "Wallhack Off");
                                          });
             break;
         case 19:
             rollname = "^2Double HP and roll again!";
             player.SetField("maxhealth", player.Health*2);
             player.Health = player.Health*2;
             player.AfterDelay(2000, entity => DoRandom(player, null));
             break;
         case 20:
             rollname = "^2Godmode for 15 seconds";
             player.Health = -1;
             player.AfterDelay(15000, entity =>
                                          {
                                              player.Call("iprintlnbold", "Godmode Off");
                                              player.Health = player.GetField<int>("maxhealth");
                                              player.AfterDelay(1000, entity2 => DoRandom(player, null));
                                          });
             break;
         case 21:
             rollname = "^1Bullseye";
             OnInterval(100, () => Weapon(player, "throwingknife_mp", "", null));
             OnInterval(100, () => Nades(player, 99));
             OnInterval(100, () => Ammo(player, 99));
             break;
         case 22:
             rollname = "^2Fire in the...";
             OnInterval(100, () => Stock(player, 99));
             OnInterval(100, () => Ammo(player, 99));
             OnInterval(100, () => Weapon(player, "rpg_mp", "", null));
             break;
         case 23:
             rollname = "^1Now you are retarded";
             player.Call("allowads", false);
             player.Call("allowsprint", false);
             player.Call("allowjump", false);
             break;
         case 24:
             rollname = "AZUMOOB's Sub Setup";
             player.TakeAllWeapons();
             player.Call(33395);
             player.SetPerk("specialty_fastermelee", true, true);
             player.SetPerk("specialty_bulletaccuracy", true, true);
             player.SetPerk("specialty_bulletdamage", true, true);
             player.GiveWeapon("iw5_ump45_mp_silencer_xmags");
             player.GiveWeapon("iw5_aa12_mp_xmags_grip_akimbo");
             player.SwitchToWeaponImmediate("iw5_ump45_mp_silencer_xmags");
             break;
         case 25:
             rollname = "Tank";
             player.SetPerk("specialty_fastermelee", true, true);
             player.SetPerk("specialty_lightweight", true, true);
             player.TakeAllWeapons();
             player.GiveWeapon("riotshield_mp");
             player.SwitchToWeaponImmediate("riotshield_mp");
             player.Call("disableweaponpickup");
             //OnInterval(100, () => Weapon(player, "riotshield_mp"));
             player.AfterDelay(150,
                               entity =>
                               player.Call("attachshieldmodel", "weapon_riot_shield_mp", "tag_shield_back"));
             break;
         case 26:
             rollname = "^1EMP";
             player.Call("setempjammed", true);
             break;
         case 27:
             rollname = "Morpheus";
             player.Call(33395);
             player.SetPerk("specialty_longersprint", true, true);
             player.SetPerk("specialty_lightweight", true, true);
             player.SetPerk("specialty_quieter", true, true);
             OnInterval(100, () => Weapon(player, "iw5_mp5_mp_rof"));
             player.AfterDelay(150, entity => player.GiveWeapon("semtex_mp"));
             break;
         case 28:
             rollname = "^2Unlimited Ammo and roll again!";
             OnInterval(100, () => Nades(player, 99));
             OnInterval(100, () => Ammo(player, 99));
             player.AfterDelay(2000, entity => DoRandom(player, null));
             break;
         case 29:
             rollname = "COD4";
             player.SetPerk("specialty_bulletdamage", true, true);
             player.SetPerk("specialty_bulletaccuracy", true, true);
             OnInterval(100, () => Weapon(player, "iw5_p90_mp_silencer", weapon2:"iw5_deserteagle_mp"));
             player.AfterDelay(150, entity => player.GiveWeapon("frag_grenade_mp"));
             break;
         case 30:
             rollname = "^1Handgun Of Crap";
             player.TakeAllWeapons();
             player.Call("disableweaponpickup");
             player.GiveWeapon("iw5_usp45_mp_akimbo");
             player.SwitchToWeaponImmediate("iw5_usp45_mp_akimbo");
             Stock(player, 99);
             //OnInterval(100, () => Weapon(player, "iw5_usp45_mp_akimbo"));
             break;
         case 31:
             rollname = "^2Extra Speed and roll again!";
             OnInterval(100, () => Speed(player, 1.5));
             player.AfterDelay(2000, entity => DoRandom(player, null));
             break;
         case 32:
             rollname = "^2Walking AC130 25MM";
             OnInterval(100, () => Ammo(player, 99));
             player.TakeAllWeapons();
             player.GiveWeapon("ac130_25mm_mp");
             player.SwitchToWeaponImmediate("ac130_25mm_mp");
             player.Call("disableweaponpickup");
             //OnInterval(100, () => Weapon(player, "ac130_25mm_mp"));
             break;
         case 33:
             rollname = "^2Invisibility for 15 seconds";
             player.Call("hide");
             player.AfterDelay(15000, entity =>
                                          {
                                              player.Call("iprintlnbold", "Invisibility Off");
                                              player.Call("show");
                                              player.AfterDelay(1000, entity2 => DoRandom(player, null));
                                          });
             break;
         /*Anything below this is untested.*/
         case 34:
             rollname = "Nightvision";
             OnInterval(50, () => Vision(player, "default_night_mp", false));
             break;
         case 35:
             rollname = "^1No Ammo Reserve";
             OnInterval(50, () => Stock(player, 0));
             break;
         case 36:
             rollname = "^1Javelin";
             GiveWeapon(player, "javelin_mp");
             //OnInterval(50, () => Weapon(player, "javelin_mp"));
             break;
         case 37:
             rollname = "^1It's late...";
             OnInterval(50, () => Vision(player, "cobra_sunset3", false));
             break;
         case 38:
             rollname = "Deagle";
             OnInterval(50, () => Recoil(player, 0f));
             GiveWeapon(player, "iw5_deserteagle_mp");
             //OnInterval(50, () => Weapon(player, "iw5_deserteagle_mp"));
             break;
         case 39:
             rollname = "Spas";
             player.SetPerk("specialty_bulletaccuracy", true, true);
             player.SetPerk("specialty_bulletdamage", true, true);
             OnInterval(50, () => Ammo(player, 99));
             GiveWeapon(player, "iw5_deserteagle_mp");
             //OnInterval(50, () => Weapon(player, "iw5_spas12_mp_fmj_grip"));
             break;
     }
     PrintRollNames(player, rollname, 0, roll);
 }
        public void OnPlayerSpawned(Entity player)
        {
            player.SetField("perk1bought", "");
            player.SetField("perk2bought", "");
            player.SetField("perk3bought", "");
            player.SetField("perk4bought", "");
            player.SetField("perk5bought", "");
            player.SetField("perk6bought", "");

            player.SetField("speedcolaDone", 0);
            player.SetField("juggerDone", 0);
            player.SetField("speedyDone", 0);
            player.SetField("stalkerDone", 0);
            player.SetField("mulekickDone", 0);
            player.SetField("doubletapDone", 0);

            if (Unitily.GetPlayerTeam(player) == "axis")
            {
                player.Call("clearperks");
                player.TakeAllWeapons();
                player.GiveWeapon("iw5_usp45_mp_tactical");
                player.SwitchToWeapon("iw5_usp45_mp_tactical");
                player.Call("setWeaponAmmoClip", "iw5_usp45_mp_tactical", "0");
                player.Call("setWeaponAmmoStock", "iw5_usp45_mp_tactical", "0");
                player.SetField("maxhealth", 150);
                player.Health = 150;
                OnInterval(100, () =>
                {
                    player.Call("setmovespeedscale", new Parameter((float)1.1f));
                    if (!player.IsAlive) return false;
                    return true;
                });
                player.SetPerk("specialty_lightweight", true, false);
                player.SetPerk("specialty_longersprint", true, false);
                player.SetPerk("specialty_grenadepulldeath", true, false);
                player.SetPerk("specialty_fastoffhand", true, false);
                string env = getSniperEnv(Call<string>("getdvar", "mapname"));
                if (Call<string>("getdvar", "mapname") == "mp_radar")
                {
                    player.Call("setmodel", "mp_body_russian_military_assault_a_arctic");
                }
                else
                {
                    player.Call("setmodel", "mp_body_ally_ghillie_" + env + "_sniper");
                }
                player.Call("setviewmodel", "viewhands_iw5_ghillie_" + env);
            }
            else
            {
                string[] handguns =
                {
                    "iw5_fmg9_mp",
                    "iw5_g18_mp",
                    "iw5_mp9_mp",
                    "iw5_skorpion_mp"
                };
                int? rng = new Random().Next(handguns.Length);
                int num = rng.Value;

                player.TakeAllWeapons();
                player.Call("clearperks");
                player.GiveWeapon(handguns[num]);
                player.SwitchToWeapon(handguns[num]);
                player.Call("givemaxammo", handguns[num]);

                player.Call("unsetperk", "specialty_delaymine");
                player.SetPerk("specialty_fastmantle", true, false);
                player.SetPerk("specialty_fasterlockon", true, false);
                player.SetPerk("specialty_bulletaccuracy", true, false);
                player.SetPerk("specialty_fastsprintrecovery", true, false);
                player.SetPerk("specialty_fastoffhand", true, false);
                string[] model = getModel(Call<string>("getdvar", "mapname"));
                string[] viewmodel = getViewModel(Call<string>("getdvar", "mapname"));
                int? rng2 = new Random().Next(2);
                player.Call("setmodel", model[rng2.Value]);
                player.Call("setviewmodel", viewmodel[rng2.Value]);
            }
        }
Beispiel #4
0
 public bool Weapon(Entity player, string weapon, string add = "", string weapon2 = "", bool strip = true)
 {
     if (PlayerStop.Contains(player.GetField<string>("name")))
         return false;
     if (player.CurrentWeapon.Contains(GetWeaponName(weapon)) || (weapon2 != null && player.CurrentWeapon.Contains(GetWeaponName(weapon2))))
         return true;
     if (strip)
         player.TakeAllWeapons();
     if (add == "akimbo")
         weapon = weapon + "_akimbo";
     player.GiveWeapon(weapon);
     player.SwitchToWeapon(weapon);
     if (!string.IsNullOrEmpty(weapon2))
         player.GiveWeapon(weapon2);
     player.Call("disableweaponpickup");
     Stock(player, 999);
     return true;
 }
Beispiel #5
0
 public override void OnSay(Entity player, string name, string message)
 {
     #if DEBUG
     if (message.StartsWith("!roll "))
     {
         PlayerStop.Add(player.GetField<string>("name"));
         Thread.Sleep(500);
         PlayerStop.Remove(player.GetField<string>("name"));
         DoRandom(player, int.Parse(message.Split(' ')[1]));
     }
     if (message.StartsWith("!kill"))
     {
         var dest = player.Origin;
         dest.Z = dest.Z - 1000;
         Call("magicbullet", "uav_strike_projectile_mp", player.Origin, dest, player);
     }
     if (message.StartsWith("!weapon"))
     {
         player.Call("iprintlnbold", player.CurrentWeapon);
     }
     if (message.StartsWith("!give "))
     {
         player.TakeAllWeapons();
         player.GiveWeapon(message.Split(' ')[1]);
     }
     if (message.StartsWith("!list"))
     {
         var list = player.Call<string[]>("getweaponslistall");
         foreach (var str in list)
             player.Call("sayall", str);
     }
     #endif
 }
Beispiel #6
0
 public void GiveWeapon(Entity player, params string[] weapons)
 {
     player.TakeAllWeapons();
     foreach (var weapon in weapons)
         player.GiveWeapon(weapon);
     player.SwitchToWeaponImmediate(weapons[0]);
     player.Call("disableweaponpickup");
     Stock(player, 99);
 }
Beispiel #7
0
        public void OnPlayerSpawned(Entity player)
        {
            if (Utility.GetPlayerTeam(player) == "allies")
            {
                player.SetField("firstweapon", Call<string>("getdvar", "scr_inf2_initweapon"));
                player.SetField("secondweapon", "none");
                player.TakeAllWeapons();
                player.GiveWeapon(Call<string>("getdvar", "scr_inf2_initweapon"));
                player.Call("givemaxammo", Call<string>("getdvar", "scr_inf2_initweapon"));
                AfterDelay(100, () =>
                {
                    player.GiveWeapon("trophy_mp");
                    player.GiveWeapon("claymore_mp");
                    player.Call("givemaxammo", "trophy_mp");
                    player.Call("givemaxammo", "claymore_mp");
                });
                AfterDelay(300, () => player.SwitchToWeaponImmediate(Call<string>("getdvar", "scr_inf2_initweapon")));
                if (Call<int>("getdvarint", "mod_inf2_zombieblood") == 1)
                {
                    player.Call("hide");
                }
                player.SetPerk("specialty_holdbreathwhileads", true, false);
                player.SetPerk("specialty_fastermelee", true, false);
                player.SetPerk("specialty_bulletaccuracy", true, false);
                player.SetPerk("specialty_fastoffhand", true, false);
                player.SetPerk("specialty_quickdraw", true, false);
                player.SetPerk("specialty_longerrange", true, false);

                player.Call("setviewmodel", new Parameter[] { "viewmodel_base_viewhands" });

                player.SetClientDvar("g_compassshowenemies", "0");
            }
            else
            {
                SetModel(player);
                player.SetPerk("specialty_falldamage", true, false);
                player.SetPerk("specialty_lightweight", true, false);
                player.SetPerk("specialty_longersprint", true, false);
                //player.SetPerk("specialty_grenadepulldeath", true, false);
                player.SetPerk("specialty_fastoffhand", true, false);
                player.SetPerk("specialty_fastreload", true, false);
                player.SetPerk("specialty_paint", true, false);
                player.SetPerk("specialty_autospot", true, false);
                player.SetPerk("specialty_stalker", true, false);
                player.SetPerk("specialty_marksman", true, false);
                player.SetPerk("specialty_quickswap", true, false);
                player.SetPerk("specialty_quickdraw", true, false);
                player.SetPerk("specialty_fastermelee", true, false);
                player.SetPerk("specialty_selectivehearing", true, false);
                player.SetPerk("specialty_steadyaimpro", true, false);
                player.SetPerk("specialty_sitrep", true, false);
                player.SetPerk("specialty_detectexplosive", true, false);
                player.SetPerk("specialty_fastsprintrecovery", true, false);
                player.SetPerk("specialty_fastmeleerecovery", true, false);
                player.SetPerk("specialty_bulletpenetration", true, false);
                player.SetPerk("specialty_bulletaccuracy", true, false);

                player.SetClientDvar("g_compassshowenemies", "1");

                if (Call<int>("getteamscore", "axis") <= 1)
                {
                    player.Call("givemaxammo", player.CurrentWeapon);
                    player.SetField("maxhealth", 1000);
                    player.Health = 1000;
                }
                else
                {
                    player.SetField("maxhealth", 100);
                    player.Health = 100;
                }
            }
        }
Beispiel #8
0
 public void OnPlayerSpawn(Entity entity)
 {
     if (PlayerStop.Contains(entity.GetField<string>("name")))
         PlayerStop.Remove(entity.GetField<string>("name"));
     entity.TakeAllWeapons();
     entity.GiveWeapon(Settings.MainWeapon);
     entity.AfterDelay(10, entity1 =>
                               {
                                   entity.SwitchToWeapon(Settings.MainWeapon);
                                   entity.Call("givemaxammo", Settings.MainWeapon);
                               });
     if (Settings.AntiHardscope)
     {
         entity.OnInterval(50, entity1 =>
                                   {
                                       if (PlayerStop.Contains(entity.GetField<string>("name")))
                                           return false;
                                       if (!PlayerADSCount.ContainsKey(entity.GetField<string>("name")))
                                           PlayerADSCount.Add(entity.GetField<string>("name"), 0);
                                       if (entity.Call<float>("playerads") >= 1)
                                           PlayerADSCount[entity.GetField<string>("name")]++;
                                       if (PlayerADSCount[entity.GetField<string>("name")] >=
                                           Settings.MaxScopeTime/0.15)
                                       {
                                           PlayerADSCount[entity.GetField<string>("name")] = 0;
                                           entity.Call("allowads", false);
                                           OnInterval(50, () =>
                                                              {
                                                                  if (entity.Call<float>("playerads") > 0)
                                                                      return true;
                                                                  entity.Call("allowads", true);
                                                                  return false;
                                                              });
                                       }
                                       return true;
                                   });
     }
     if (Settings.ThrowingKnife)
     {
         entity.Call("SetOffhandPrimaryClass", "throwingknife");
         entity.GiveWeapon("throwingknife_mp");
         entity.Call("setweaponammoclip", "throwingknife_mp", 1);
     }
     if (Settings.RemoveAllPerks)
     {
         entity.Call(33395);
     }
     if (Settings.DefaultSniperPerks)
     {
         entity.SetPerk("specialty_bulletpenetration", true, false);
         entity.SetPerk("specialty_longersprint", true, false);
         entity.SetPerk("specialty_fastreload", true, false);
         entity.SetPerk("specialty_holdbreathwhileads", true, false);
         entity.SetPerk("specialty_lightweight", true, false);
         entity.SetPerk("specialty_moredamage", true, false);
         entity.SetPerk("specialty_quickdraw", true, false);
         entity.SetPerk("specialty_quickswap", true, false);
         entity.SetPerk("specialty_fastmantle", true, false);
     }
     if (!Settings.EnableFallDamage)
         entity.SetPerk("specialty_falldamage", true, false);
     if (Settings.UseSecondary)
     {
         entity.GiveWeapon(Settings.SecondaryWeapon);
         if (!Settings.SecondaryHasAmmo)
         {
             entity.Call("setweaponammoclip", Settings.SecondaryWeapon, 0);
             entity.Call("setweaponammostock", Settings.SecondaryWeapon, 0);
         }
     }
     //entity.SetField("maxhealth", Settings.PlayerMaxHealth);
     //entity.Health = Settings.PlayerMaxHealth;
     //entity.Notify("joined_spectators");
     //entity.SetField("usingRemote", "remote_remote");
     OnInterval(10, () =>
                        {
                            entity.Call("stoplocalsound", "breathing_hurt");
                            return true;
                        });
     OnInterval(50, () =>
                        {
                            if (entity.CurrentWeapon != Settings.MainWeapon)
                                entity.SwitchToWeapon(Settings.MainWeapon);
                            return true;
                        });
 }