public void RegisterFruit(bool loadTexture = true)
        {
            int id = 0;

            byte[] playerJoinInfo = BitConverter.GetBytes(id);

            ObjectNetID objectNetID = new ObjectNetID(Objects++, id);

            NetworkObjects.Add(objectNetID, game.RegisterFruit(objectNetID, loadTexture));


            foreach (var o in NetworkObjects)
            {
                o.Value.setNetworkClean(false);
            }
        }