public void SetRandomFood() { int x = new Random().Next(0, Game.sizex - 1); int y = new Random().Next(2, Game.sizey - 1); location = new Point(x, y); if (Game.Collision(location)) { SetRandomFood(); } }
public void SetRandomFood() { int x = new Random().Next(0, Game.sizex - 1); int y = new Random().Next(2, Game.sizey - 1); location = new Point(x, y); if (Game.Collision(location)) { SetRandomFood(); } }