Beispiel #1
0
        static void GameProcess(Game a)
        {
            Console.Clear();
            ConsoleKeyInfo btn = new ConsoleKeyInfo();

            int level = 1;

            a.ShowHeader();

            while (btn.Key != ConsoleKey.Escape)
            {
                if (level > a.level)
                {
                    a.level++;
                    a.wall.ReadLevel(level);
                    Console.SetCursorPosition(7, 0);
                    Console.ForegroundColor = ConsoleColor.Yellow;
                    Console.WriteLine(level + "  ");
                }

                a.snake.Draw();
                a.food.Draw();
                a.wall.Draw();

                btn = Console.ReadKey();

                if (btn.Key == ConsoleKey.UpArrow)
                {
                    a.snake.Move(0, -1);
                }
                if (btn.Key == ConsoleKey.DownArrow)
                {
                    a.snake.Move(0, 1);
                }
                if (btn.Key == ConsoleKey.LeftArrow)
                {
                    a.snake.Move(-1, 0);
                }
                if (btn.Key == ConsoleKey.RightArrow)
                {
                    a.snake.Move(1, 0);
                }

                a.snake.Eat(a.food, a.wall, a.snake);
                if (a.snake.Collision(a.wall))
                {
                    a = new Game();
                    a.GameOver();

                    break;
                }
                if (a.snake.body.Count > a.wall.score)
                {
                    level++;
                }
            }
            game = a;
            SaveDataGame(game, false);
        }