Beispiel #1
0
        static void Main(string[] args)
        {
            Game.Init();

            Timer T = new Timer(Move);

            T.Change(0, period);

            while (!Game.GameOver)
            {
                ConsoleKeyInfo button = Console.ReadKey();
                switch (button.Key)
                {
                case ConsoleKey.UpArrow:
                    dir = Direction.up;
                    break;

                case ConsoleKey.DownArrow:
                    dir = Direction.down;
                    break;

                case ConsoleKey.RightArrow:
                    dir = Direction.right;
                    break;

                case ConsoleKey.LeftArrow:
                    dir = Direction.left;
                    break;

                case ConsoleKey.Escape:
                    Game.GameOver = true;
                    break;

                case ConsoleKey.F1:
                    prevDir = dir;
                    Game.Save();
                    break;

                case ConsoleKey.F2:
                    dir = prevDir;
                    Game.Resume();
                    break;
                }
            }
            End();
        }
Beispiel #2
0
        public static void Move(object state)
        {
            if (!Game.GameOver)
            {
                if (Game.PTS > 0 && Game.PTS % 4 == 0)
                {
                    period     -= 25;
                    Game.level += 1;
                    Game.Init();
                    dir = Direction.right;
                }
                switch (dir)
                {
                case Direction.up:
                    Game.snake.move(0, -1);
                    break;

                case Direction.down:
                    Game.snake.move(0, 1);
                    break;

                case Direction.right:
                    Game.snake.move(1, 0);
                    break;

                case Direction.left:
                    Game.snake.move(-1, 0);
                    break;
                }

                Game.snake.Draw();
            }
            else
            {
                End();
            }
        }