//Changes the scene, disconnects the player and destroys the NetworkManager. you have to destroy the NetworkManager or
 //else it will asume that you can still connect while your in the wrong scene
 //The parameter choses what scene to change to
 public void ChangeAndDC(int scene)
 {
     if (lob)
     {
         lob.backDelegate();
         pausePanel.SetActive(false);
     }
     //else
     //Debug.Log("still doesn't work");
 }