public void OnClickDedicated()
        {
            // A dedicated Server was created, set the GameManager state to DEDICATED_SERVER
            lobbyManager.gameState = GameState.DEDICATED_SERVER;
            lobbyManager.ChangeTo(null);
            lobbyManager.StartServer();

            lobbyManager.backDelegate = lobbyManager.StopServerClbk;

            lobbyManager.SetServerInfo("Dedicated Server", lobbyManager.GetIPAddress());
        }