public void LoadLobbyManager() { LobbyManager lobby = GameObject.FindObjectOfType <LobbyManager>(); if (lobby != null) { Canvas canvas = lobby.gameObject.GetComponent <Canvas>(); canvas.enabled = true; lobby.ShowLobbyManager(); } }
public void LoadLobbyManager() { LobbyManager lobby = GameObject.FindObjectOfType <LobbyManager>(); if (lobby != null) { Canvas canvas = lobby.gameObject.GetComponent <Canvas>(); canvas.enabled = true; lobby.ShowLobbyManager(); } }