public void Init(PlayerData playerData)
    {
        anime.Init();
        movement.Init(new Vector2(playerData.PosX, playerData.PosZ), playerData.Angle);
        team.Init((Team)playerData.Team);

        EntityID = playerData.EntityID;
        PeerID   = playerData.PeerID;

        if (GameObject.Find("Game").GetComponent <Game>().GetPeerID() == PeerID)
        {
            Camera.main.gameObject.GetComponent <RTSCamera>().SetTarget(transform);
            PlayerTeam = (Team)playerData.Team;
            IsPlayer   = true;
        }
        else
        {
            IsPlayer = false;
        }

        UpdateData(playerData);
    }