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MOBA_CSharp_Unity

Framework for MOBA games. The server does not depend on Unity. Run on Linux.

Features

  • Client and Server written C#.
  • Framework does not depend on Unity.
  • The server is just a console application. So run on Linux with Mono.
  • First collision detection using Uniform Grid.
  • Pathfinding using Navigation Mesh.
  • Sight shared by team.
  • Fog of War.

Quick Setup

Client

  1. Open MOBA_CSharp_Unity_Client with Unity.
  2. Build
  3. Copy MOBA_CSharp_Unity_Client/ClientConfig.txt and MOBA_CSharp_Unity_Client/map.json to build folder.
  4. Open ClientConfig.txt. And modify Host and Port.

Server

  1. Open MOBA_CSharp_Server/MOBA_CSharp_Server.sln with Visual Studio or MonoDevelop.
  2. Build
  3. Open ServerConfig.txt in the build folder. And modify Port.

Software

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Framework for MOBA games. The server does not depend on Unity. Run on Linux.

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  • C# 99.5%
  • ShaderLab 0.5%