void OnTriggerExit(Collider other)
 {
     if (PhotonNetwork.isMasterClient)
     {
         Unit enemy = other.gameObject.GetComponent <Unit>();
         if (enemyTargets.Contains(enemy))
         {
             Debug.Log("Something's went Right here!");
             enemyTargets.Remove(enemy);
         }
         if (enemy == uMovement.Target)
         {
             Debug.Log("Change enemies!");
             uMovement.Target = null;
             uMovement.FindNewTarget();
         }
     }
 }