Beispiel #1
0
 private void MeleeHit(DamageType damageType, int damage) //waiting for Update //TODO add someNice Functions here
 {
     //Debug.Log("I attacked Melee"); //later damage will be based on skill
     currentAttackingTarget.HandleAttack(damageType, damage);
     animator.SetTrigger("Attack");
     //Debug.Log("Attack");
 }