void OnTriggerExit(Collider other) { if (PhotonNetwork.isMasterClient) { Unit enemy = other.gameObject.GetComponent <Unit>(); if (enemyTargets.Contains(enemy)) { Debug.Log("Something's went Right here!"); enemyTargets.Remove(enemy); } if (enemy == uMovement.Target) { Debug.Log("Change enemies!"); uMovement.Target = null; uMovement.FindNewTarget(); } } }