bool playerNoLongerTraspassing(RoomScript newRoom)
    {
        if (newRoom == null)
        {
            return(true);
        }


        if (newRoom != roomStartedIn && newRoom.traspassingInRoom() == false)
        {
            return(true);
        }
        else
        {
            return(false);
        }
    }
    bool reduceTimer(RoomScript newRoom)
    {
        if (newRoom == null)
        {
            return(false);
        }

        if (myController.detect.fov.visibleTargts.Contains(target.transform) == false)
        {
            return(true);
        }

        if (newRoom != roomStartedIn && newRoom.traspassingInRoom() == true)
        {
            return(true);
        }
        else
        {
            return(false);
        }
    }