Beispiel #1
0
 private void OnInternetMatchList(ListMatchResponse matchListResponse)
 {
     ClearMatchList();
     if (matchListResponse.success)
     {
         state.text = "";
         if (matchListResponse.matches.Count != 0)
         {
             foreach (MatchDesc match in matchListResponse.matches)
             {
                 GameObject obj  = Instantiate(Prefab);
                 RoomScript room = obj.GetComponent <RoomScript>();
                 if (room != null)
                 {
                     room.match  = match;
                     room.RoomUI = GameObject.Find("RoomsUI");
                     room.Setup();
                 }
                 obj.transform.parent = Content.transform;
                 matchList.Add(obj);
             }
         }
         else
         {
             state.text = "Sorry, No Rooms :(";
         }
     }
     else
     {
         state.text = "Not Connect :(";
     }
 }