private void UseDoor() { if (!_linkedDoor) { return; } if (_autoLinkBack) { _linkedDoor._linkedDoor = this; } RoomScript otherRoom = _linkedDoor.GetComponentInParent <RoomScript>(); foreach (Renderer renderer in otherRoom.GetComponentsInChildren <Renderer>()) { renderer.enabled = true; } player.transform.SetParent(otherRoom.transform); player.transform.localPosition = _linkedDoor.transform.localPosition; player.GetComponent <PlayerMovement>().Update(); if (_frontDoor) { StartCoroutine(Tweening(this, _linkedDoor)); } else { StartCoroutine(Tweening(_linkedDoor, this)); } }
IEnumerator TransitionCoroutine(RoomScript targetRoom, Vector3 localPosition) { foreach (Renderer renderer in targetRoom.GetComponentsInChildren <Renderer>()) { renderer.enabled = true; } CameraBehaviour camera = GameObject.Find("Camera").GetComponent <CameraBehaviour>(); camera.target = null; camera.transform.position = new Vector3(-9999999, -99999, -999999); RoomScript oldRoom = player.GetComponentInParent <RoomScript>(); player.GetComponent <PlayerMovement>().enabled = false; player.GetComponent <PlayerInteractions>().enabled = false; for (float i = 0.0f; i <= 1.0f; i += 0.01f) { main_camera.FOV += i * 2.5f; tweenBehaviour.SetAlpha(i); yield return(null); } player.transform.SetParent(targetRoom.transform); player.transform.localPosition = localPosition; player.GetComponent <PlayerMovement>().Update(); for (float i = 1.0f; i >= 0.0f; i -= 0.01f) { main_camera.FOV -= i * 2.5f; tweenBehaviour.SetAlpha(i); yield return(null); } yield return(null); player.GetComponent <PlayerMovement>().enabled = true; player.GetComponent <PlayerInteractions>().enabled = true; if (oldRoom != targetRoom) { foreach (Renderer renderer in oldRoom.GetComponentsInChildren <Renderer>()) { renderer.enabled = false; } } }