Beispiel #1
0
    public void Teleport(Point _point, bool _from)
    {
        if (isPowered)
        {
            List <CouchCrewScript> _crewList = new List <CouchCrewScript>();

            if (_from)
            {
                List <HealthScript> _hList = room.GetAllHScr();
                //List<CouchCrewScript> _crewList = new List<CouchCrewScript>();
                foreach (var _hScr in _hList)
                {
                    //_crewList.Add(_hScr.GetComponent<CrewScript>());
                    CouchCrewScript _crew = _hScr.GetComponent <CouchCrewScript>();
                    _crewList.Add(_crew);
                    //_crew.Teleport(_point); might've caused issues?
                }
            }
            else
            {
                RoomScript          _room     = LevelManager.Instance.Tiles[_point].transform.GetChild(0).GetChild(0).GetComponent <RoomScript>();
                RoomScript          _roomOrig = _room.GetOriginObj().GetComponent <RoomScript>();
                List <HealthScript> _hList    = _room.GetAllHScr();
                //List<CouchCrewScript> _crewList = new List<CouchCrewScript>();
                _point = room.GridPos;

                foreach (var _hScr in _hList)
                {
                    //_crewList.Add(_hScr.GetComponent<CrewScript>());
                    CouchCrewScript _crew = _hScr.GetComponent <CouchCrewScript>();
                    _crewList.Add(_crew);
                    //_crew.Teleport(_point); might've caused issues?
                }
            }

            foreach (var _crew in _crewList)
            {
                _crew.Teleport(_point);
            }
        }
        else
        {
            Debug.LogError("porter aint powered!");
        }
    }
Beispiel #2
0
    private void SwitchCrewTarget(int _amount)
    {
        List <HealthScript> _hScrList = currentRoom.GetAllHScr();

        Debug.Log("hScrCount: " + _hScrList.Count + ", count: " + targetCount);

        if (_hScrList.Count > 0)
        {
            targetCount += _amount;

            if (targetCount < 0)
            {
                targetCount = (_hScrList.Count - 1);
            }
            else if (targetCount >= _hScrList.Count)
            {
                targetCount = 0;
            }

            /*
             * //add and remove aggressor from target //for room evac
             * targetHScr.AggressorList.Remove(this);
             * targetHScr = _hScrList[targetCount];
             * targetHScr.AggressorList.Add(this);
             */


            if (targetHScr == hScr)
            {
                Debug.Log("ye shootin yerself!");
                //targetHScr = _hScrList[targetCount];

                //targetHScr.AggressorList.Remove(this);

                //commented out for debug!
                //SwitchCrewTarget(_amount);
            }
            else
            {
                //Debug.Log("ye shootin yerself!");
                targetHScr.AggressorList.Remove(this);
                //add and remove aggressor from target //for room evac
                //targetHScr.AggressorList.Remove(this);
                //targetHScr = _hScrList[targetCount];
                //targetHScr.AggressorList.Add(this);
            }

            targetHScr = _hScrList[targetCount];
            if (targetHScr == hScr)
            {
            }
            else
            {
                targetHScr.AggressorList.Add(this);
            }
        }
        else
        {
        }

        /* else {
         *  Debug.Log("you're the only one here");
         *
         *  //debug
         *  targetCount += _amount;
         *
         *  if (targetCount < 0) {
         *      targetCount = (_hScrList.Count - 1);
         *
         *  }
         *  else if (targetCount >= _hScrList.Count) {
         *      targetCount = 0;
         *  }
         *
         *  //add and remove aggressor from target //for room evac
         *  targetHScr.AggressorList.Remove(this);
         *  targetHScr = _hScrList[targetCount];
         *  targetHScr.AggressorList.Add(this);
         *
         *
         *  if (targetHScr == hScr) {
         *      Debug.Log("ye shootin yerself!");
         *
         *      //commented out for debug!
         *      //SwitchCrewTarget(_amount);
         *  }
         * }
         *
         *
         * /*
         * HealthScript[] _hScrArr = new HealthScript[_hScrList.Count];
         * foreach (var _hScr in _hScrList)
         * {
         *
         * }
         */
    }