/// <summary>
        /// Occurs when the sell stall button is clicked.
        /// </summary>
        /// <param name="eventData">Data on the pointer click event.</param>
        public void OnPointerClick(PointerEventData eventData)
        {
            // Reset the profit tracker, music and save file.
            Destroy(ProfitTracker.instance.gameObject);
            ProgressManager.DeleteSaveFile();
            Destroy(Music.instance.gameObject);

            SceneManager.LoadScene("LogoScene");
        }
Beispiel #2
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        public void OnPointerClick(PointerEventData eventData)
        {
            // Reset the profit tracker, music and save file.
            PlayerPrefs.SetInt("EndingCompleted", 1);

            if (ProfitTracker.instance != null)
            {
                Destroy(ProfitTracker.instance.gameObject);
            }

            ProgressManager.DeleteSaveFile();


            SceneManager.LoadScene("LogoScene");
        }