Beispiel #1
0
 public void Interact(PlayerController pc, int flag)
 {
     if (SceneChange)  //if this door loads a new scene
     {
         try {
             Debug.Log("Loading: " + sceneToLoad);
             Open();
             if (ConnectedDoorID != -1)
             {
                 ProgressManager.SetSceneDoor(sceneToLoad, ConnectedDoorID);
             }
             ProgressManager.DeactivatePlayerPhysics();
             AsyncOperation op = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(sceneToLoad, UnityEngine.SceneManagement.LoadSceneMode.Single);
         } catch (Exception e) {
             Debug.LogError(e.Message);
         }
         return;
     }
     if (state == 0)
     {
         Open();
         state = 1;
     }
     else
     {
         Close();
         state = 0;
     }
 }