/// <summary> /// Occurs when the sell stall button is clicked. /// </summary> /// <param name="eventData">Data on the pointer click event.</param> public void OnPointerClick(PointerEventData eventData) { // Reset the profit tracker, music and save file. Destroy(ProfitTracker.instance.gameObject); ProgressManager.DeleteSaveFile(); Destroy(Music.instance.gameObject); SceneManager.LoadScene("LogoScene"); }
public void OnPointerClick(PointerEventData eventData) { // Reset the profit tracker, music and save file. PlayerPrefs.SetInt("EndingCompleted", 1); if (ProfitTracker.instance != null) { Destroy(ProfitTracker.instance.gameObject); } ProgressManager.DeleteSaveFile(); SceneManager.LoadScene("LogoScene"); }