Beispiel #1
0
 public void New_Game()
 {
     local_Fade_To_Black.Fade_Out();
     can_Take_Input        = false;
     Time.timeScale        = 1;
     local_ProgressManager = GameObject.FindWithTag("Scene_Manager").GetComponent <ProgressManager>();
     local_Player_Location_Tracking.Reset_Data();
     local_ProgressManager.ClearProgressData();
     PlayerPrefs.SetInt("Progress_Started", 1);
     PlayerPrefs.Save();
     StartCoroutine("Wait_New_Game");
 }