public void New_Game() { local_Fade_To_Black.Fade_Out(); can_Take_Input = false; Time.timeScale = 1; local_ProgressManager = GameObject.FindWithTag("Scene_Manager").GetComponent <ProgressManager>(); local_Player_Location_Tracking.Reset_Data(); local_ProgressManager.ClearProgressData(); PlayerPrefs.SetInt("Progress_Started", 1); PlayerPrefs.Save(); StartCoroutine("Wait_New_Game"); }