public override void Draw()
        {
            base.Draw();
            if (MyTrashRemoval.PreviewEnabled && MySession.Static.HasAdminRights)
            {
                DrawTrashAdminView();
            }

            bool visible = false;

            for (int i = 0; i < RenderObjectIDs.Length; i++)
            {
                if (RenderObjectIDs[i] == MyRenderProxy.RENDER_ID_UNASSIGNED)
                {
                    break;
                }
                if (MyRenderProxy.VisibleObjectsRead.Contains(this.RenderObjectIDs[i]))
                {
                    visible = true;
                    break;
                }
            }
            if (visible)
            {
                foreach (var block in m_grid.BlocksForDraw)
                {
                    if (MyRenderProxy.VisibleObjectsRead.Contains(block.Render.RenderObjectIDs[0]))
                    {
                        block.Render.Draw();
                    }
                }
            }
            if (MyCubeGrid.ShowCenterOfMass && !IsStatic && Container.Entity.Physics != null && Container.Entity.Physics.HasRigidBody)
            {
                var  matrix = Container.Entity.Physics.GetWorldMatrix();
                var  center = Container.Entity.Physics.CenterOfMassWorld;
                var  cam    = MySector.MainCamera.Position;
                var  dist   = Vector3.Distance(cam, center);
                bool draw   = false;
                if (dist < 30)
                {
                    draw = true;
                }
                else if (dist < 200)
                {
                    draw = true;
                    MyPhysics.CastRay(cam, center, m_tmpHitList, MyPhysics.CollisionLayers.DynamicDoubledCollisionLayer);
                    foreach (var hit in m_tmpHitList)
                    {
                        if (hit.HkHitInfo.GetHitEntity() != this)
                        {
                            draw = false;
                            break;
                        }
                    }
                    m_tmpHitList.Clear();
                }
                if (draw)
                {
                    float size      = MathHelper.Lerp(1, 9, dist / 200);
                    var   mat       = "WeaponLaserIgnoreDepth";
                    var   color     = Color.Yellow.ToVector4();
                    var   thickness = 0.02f * size;
                    MySimpleObjectDraw.DrawLine(center - matrix.Up * 0.5f * size, center + matrix.Up * 0.5f * size, mat, ref color, thickness);
                    MySimpleObjectDraw.DrawLine(center - matrix.Forward * 0.5f * size, center + matrix.Forward * 0.5f * size, mat, ref color, thickness);
                    MySimpleObjectDraw.DrawLine(center - matrix.Right * 0.5f * size, center + matrix.Right * 0.5f * size, mat, ref color, thickness);
                    MyTransparentGeometry.AddBillboardOriented("RedDotIgnoreDepth", Color.White.ToVector4(), center, MySector.MainCamera.LeftVector, MySector.MainCamera.UpVector, 0.1f * size, priority: 1);
                }
            }
            if (MyCubeGrid.ShowGridPivot)
            {
                var  matrix = Container.Entity.WorldMatrix;
                var  pos    = matrix.Translation;
                var  cam    = MySector.MainCamera.Position;
                var  dist   = Vector3.Distance(cam, pos);
                bool draw   = false;
                if (dist < 30)
                {
                    draw = true;
                }
                else if (dist < 200)
                {
                    draw = true;
                    MyPhysics.CastRay(cam, pos, m_tmpHitList, MyPhysics.CollisionLayers.DynamicDoubledCollisionLayer);
                    foreach (var hit in m_tmpHitList)
                    {
                        if (hit.HkHitInfo.GetHitEntity() != this)
                        {
                            draw = false;
                            break;
                        }
                    }
                    m_tmpHitList.Clear();
                }
                if (draw)
                {
                    float size      = MathHelper.Lerp(1, 9, dist / 200);
                    var   mat       = "WeaponLaserIgnoreDepth";
                    var   thickness = 0.02f * size;
                    var   color     = Color.Green.ToVector4();
                    MySimpleObjectDraw.DrawLine(pos, pos + matrix.Up * 0.5f * size, mat, ref color, thickness);
                    color = Color.Blue.ToVector4();
                    MySimpleObjectDraw.DrawLine(pos, pos + matrix.Forward * 0.5f * size, mat, ref color, thickness);
                    color = Color.Red.ToVector4();
                    MySimpleObjectDraw.DrawLine(pos, pos + matrix.Right * 0.5f * size, mat, ref color, thickness);
                    MyTransparentGeometry.AddBillboardOriented("RedDotIgnoreDepth", Color.White.ToVector4(), pos, MySector.MainCamera.LeftVector, MySector.MainCamera.UpVector, 0.1f * size, priority: 1);
                    MyRenderProxy.DebugDrawAxis(matrix, 0.5f, false);//DX 11 desnt support depthRead false
                }
            }

            if (MyCubeGrid.ShowStructuralIntegrity)
            {
                if (m_grid.StructuralIntegrity == null)
                {
                    if (MyFakes.ENABLE_STRUCTURAL_INTEGRITY)
                    {
                        m_grid.CreateStructuralIntegrity();

                        if (m_grid.StructuralIntegrity != null)
                        {
                            m_grid.StructuralIntegrity.EnabledOnlyForDraw = true;
                        }
                    }
                }
                else
                {
                    m_grid.StructuralIntegrity.Draw();
                }
            }
            else
            if (m_grid.StructuralIntegrity != null && m_grid.StructuralIntegrity.EnabledOnlyForDraw)
            {
                m_grid.CloseStructuralIntegrity();
            }

            if (MyFakes.ENABLE_ATMOSPHERIC_ENTRYEFFECT)
            {
                ProfilerShort.Begin("DrawAtmosphericEntryEffect");
                DrawAtmosphericEntryEffect();
                ProfilerShort.End();
            }
        }
Beispiel #2
0
        public override void Draw()
        {
            base.Draw();

            foreach (var block in m_grid.BlocksForDraw)
            {
                if (MyRenderProxy.VisibleObjectsRead.Contains(block.Render.RenderObjectIDs[0]))
                {
                    block.Render.Draw();
                }
            }

            if (MyCubeGrid.ShowCenterOfMass && !IsStatic && Entity.Physics != null && Entity.Physics.HasRigidBody)
            {
                var  matrix = Entity.Physics.GetWorldMatrix();
                var  center = Entity.Physics.CenterOfMassWorld;
                var  cam    = MySector.MainCamera.Position;
                var  dist   = Vector3.Distance(cam, center);
                bool draw   = false;
                if (dist < 30)
                {
                    draw = true;
                }
                else if (dist < 200)
                {
                    draw = true;
                    MyPhysics.CastRay(cam, center, m_tmpHitList, MyPhysics.DynamicDoubledCollisionLayer);
                    foreach (var hit in m_tmpHitList)
                    {
                        if (hit.HkHitInfo.Body.GetEntity() != this)
                        {
                            draw = false;
                            break;
                        }
                    }
                    m_tmpHitList.Clear();
                }
                if (draw)
                {
                    float size      = MathHelper.Lerp(1, 9, dist / 200);
                    var   mat       = "WeaponLaserIgnoreDepth";
                    var   color     = Color.Yellow.ToVector4();
                    var   thickness = 0.02f * size;
                    MySimpleObjectDraw.DrawLine(center - matrix.Up * 0.5f * size, center + matrix.Up * 0.5f * size, mat, ref color, thickness);
                    MySimpleObjectDraw.DrawLine(center - matrix.Forward * 0.5f * size, center + matrix.Forward * 0.5f * size, mat, ref color, thickness);
                    MySimpleObjectDraw.DrawLine(center - matrix.Right * 0.5f * size, center + matrix.Right * 0.5f * size, mat, ref color, thickness);
                    Sandbox.Graphics.TransparentGeometry.MyTransparentGeometry.AddBillboardOriented("RedDotIgnoreDepth", Color.White.ToVector4(), center, MySector.MainCamera.LeftVector, MySector.MainCamera.UpVector, 0.1f * size, priority: 1);
                }
            }
            if (MyCubeGrid.ShowGridPivot)
            {
                var  matrix = Entity.WorldMatrix;
                var  pos    = matrix.Translation;
                var  cam    = MySector.MainCamera.Position;
                var  dist   = Vector3.Distance(cam, pos);
                bool draw   = false;
                if (dist < 30)
                {
                    draw = true;
                }
                else if (dist < 200)
                {
                    draw = true;
                    MyPhysics.CastRay(cam, pos, m_tmpHitList, MyPhysics.DynamicDoubledCollisionLayer);
                    foreach (var hit in m_tmpHitList)
                    {
                        if (hit.HkHitInfo.Body.GetEntity() != this)
                        {
                            draw = false;
                            break;
                        }
                    }
                    m_tmpHitList.Clear();
                }
                if (draw)
                {
                    float size      = MathHelper.Lerp(1, 9, dist / 200);
                    var   mat       = "WeaponLaserIgnoreDepth";
                    var   thickness = 0.02f * size;
                    var   color     = Color.Blue.ToVector4();
                    MySimpleObjectDraw.DrawLine(pos, pos + matrix.Up * 0.5f * size, mat, ref color, thickness);
                    color = Color.Green.ToVector4();
                    MySimpleObjectDraw.DrawLine(pos, pos + matrix.Forward * 0.5f * size, mat, ref color, thickness);
                    color = Color.Red.ToVector4();
                    MySimpleObjectDraw.DrawLine(pos, pos + matrix.Right * 0.5f * size, mat, ref color, thickness);
                    Sandbox.Graphics.TransparentGeometry.MyTransparentGeometry.AddBillboardOriented("RedDotIgnoreDepth", Color.White.ToVector4(), pos, MySector.MainCamera.LeftVector, MySector.MainCamera.UpVector, 0.1f * size, priority: 1);
                }
            }

            if (MyCubeGrid.ShowStructuralIntegrity)
            {
                if (m_grid.StructuralIntegrity == null)
                {
                    if (MyFakes.ENABLE_STRUCTURAL_INTEGRITY)
                    {
                        m_grid.CreateStructuralIntegrity();

                        if (m_grid.StructuralIntegrity != null)
                        {
                            m_grid.StructuralIntegrity.EnabledOnlyForDraw = true;
                        }
                    }
                }
                else
                {
                    m_grid.StructuralIntegrity.Draw();
                }
            }
            else
            if (m_grid.StructuralIntegrity != null && m_grid.StructuralIntegrity.EnabledOnlyForDraw)
            {
                m_grid.CloseStructuralIntegrity();
            }
        }