// Update is called once per frame
    void Update()
    {
        float posX = Input.GetAxis("Horizontal");

        moveManager.UpdateHorizontalSpeed(posX);

        if (Input.GetButtonDown("Jump"))
        {
            moveManager.Jump();
        }
        else if (Input.GetButtonUp("Jump"))
        {
            moveManager.CancelJump();
        }

        if (Input.GetButtonDown("Parameters"))
        {
            if (panel.activeInHierarchy)
            {
                panel.SetActive(false);
            }
            else
            {
                panel.SetActive(true);
            }
        }

        if (Input.GetButtonDown("Reset"))
        {
            player.SetActive(false);
        }
    }