// Update is called once per frame void Update() { float posX = Input.GetAxis("Horizontal"); moveManager.UpdateHorizontalSpeed(posX); if (Input.GetButtonDown("Jump")) { moveManager.Jump(); } else if (Input.GetButtonUp("Jump")) { moveManager.CancelJump(); } if (Input.GetButtonDown("Parameters")) { if (panel.activeInHierarchy) { panel.SetActive(false); } else { panel.SetActive(true); } } if (Input.GetButtonDown("Reset")) { player.SetActive(false); } }