Beispiel #1
0
    // Start is called before the first frame update
    void Start()
    {
        _stickManager   = GetComponent <StickManager>();
        _playerManagers = GetComponents <PlayerManager>();
        _moveManager    = GetComponent <MoveManager>();

        _moveManager.ConfigureBoard();

        _endDelay = new WaitForSeconds(_delayTime);
        StartCoroutine(GameLoop());
    }