Beispiel #1
0
    private void OnMouseDown()
    {
        switch (Pointer.state)
        {
        case PointerState.Sell:
            buildManager.SellDeviceFrom(parentNode);
            break;

        case PointerState.Rotate:
            gameObject.transform.Rotate(new Vector3(0, 0, 90), Space.Self);
            break;

        case PointerState.Move:
            moveManager.AddDevice(this);
            break;
        }
    }