Frequently Used Methods
Frequently Used Methods
Frequently Used Methods
Frequently Used Methods
private void OnMouseDown() { switch (Pointer.state) { case PointerState.Sell: buildManager.SellDeviceFrom(parentNode); break; case PointerState.Rotate: gameObject.transform.Rotate(new Vector3(0, 0, 90), Space.Self); break; case PointerState.Move: moveManager.AddDevice(this); break; } }