Beispiel #1
0
    void OnMouseUp()
    {
        //towerSprite.transform.position = curPosition;

        if (isEmpty)
        {
            //Debug.Log("create");
            //towerPrefabScript.
            managerUIScript.downEnergy(energy);
            Instantiate(towerPrefab, towerPosition, Quaternion.identity);
            isEmpty = false;
            //Instantiate(towerPrefab, getPosition(), Quaternion.identity);
        }

        //towerSpriteSelected.transform.position = gameObject.transform.position;
        towerSpriteSelected.GetComponent <SpriteRenderer>().enabled = false;
        isDrag = false;
    }