public void EnterNextLevel()
    {
        char_0.GetComponent <Character>().isControlled = false;
        char_1.GetComponent <Character>().isControlled = false;
        char_2.GetComponent <Character>().isControlled = false;
        if (char_0.GetComponent <Character>().isAlive)
        {
            char_0.transform.position = spawnPos_0.position;
        }
        if (char_1.GetComponent <Character>().isAlive)
        {
            char_1.transform.position = spawnPos_1.position;
        }
        if (char_2.GetComponent <Character>().isAlive)
        {
            char_2.transform.position = spawnPos_2.position;
        }


        if (level == 1)
        {
            player.isLevel0 = false;
        }
        else if (level == 2)
        {
            player.isLevel2 = true;
        }

        managerUI.SelectChar(666);
    }