void StartGame() { M = GameObject.FindWithTag("Map").GetComponent <Map>(); Bus = GameObject.FindWithTag("Player").GetComponent <PlayerController>(); Bus.SetFrozen(true); AllStops.Clear(); foreach (Transform child in M.BusStops) { AllStops.Add(child.GetComponent <BusStop>()); } ThisMonth = (GameSettings.Month)Random.Range(0, GameSettings.Month.GetNames(typeof(GameSettings.Month)).Length); ThisDay = Random.Range(1, GameSettings.MonthDays[(int)ThisMonth] + 1); UpdateCalendar(); MUI.Initialize(); //PlayAmbient(); StartCoroutine(M.Load()); }