private void OnEnable()
 {
     playerInfo.ComponentUpdated.Add(OnPlayerInfoUpdated);
     MainCameraController.SetTarget(gameObject);
     UIController.ShowUI();
     SceneManager.UnloadSceneAsync(SimulationSettings.SplashScreenScene);
     Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
 }
 private void OnEnable()
 {
     MainCameraController.SetTarget(gameObject);
 }