Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        bool oneVisible = false; //At least one player is visible

        foreach (GameObject g in playersInVision)
        {
            if (!g.GetComponent <PlayerController>().hidden)
            {
                oneVisible = true;

                //Player not hidden
                if (!hasDetected)
                {
                    hasDetected = true;
                    spottedTime = Time.time + findTime;
                }
            }
        }

        if (!oneVisible)
        {
            //If none is visible anymore, don't spot
            hasDetected = false;
        }

        if (hasDetected && Time.time > spottedTime)
        {
            hasDetected = false;
            //Debug.Log("Spotted");

            foreach (GameObject g in playersInVision)
            {
                if (!g.GetComponent <PlayerController>().hidden)
                {
                    //Tell main camera to do animation
                    GameObject mainCamera = GameObject.FindGameObjectWithTag("MainCamera");
                    if (mainCamera)
                    {
                        MainCameraController mainCameraController = mainCamera.GetComponent <MainCameraController>();
                        if (mainCameraController)
                        {
                            mainCameraController.SpotPlayer(g.gameObject);
                        }
                    }
                    break;
                }
            }
        }
    }