private void OnEnable() { playerInfo.ComponentUpdated.Add(OnPlayerInfoUpdated); MainCameraController.SetTarget(gameObject); UIController.ShowUI(); SceneManager.UnloadSceneAsync(SimulationSettings.SplashScreenScene); Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto); }
private void OnEnable() { MainCameraController.SetTarget(gameObject); }