Beispiel #1
0
    public override void OnStartLocalPlayer()
    {
        if (inputs == null)
        {
            inputs = new Inputs();
            inputs.Player.Thrust.started           += context => StartEngineGlow();
            inputs.Player.Thrust.canceled          += context => StopEngineGlow();
            inputs.Player.Fire.started             += context => CmdStartFiring();
            inputs.Player.Fire.canceled            += context => CmdStopFiring();
            inputs.Player.HyperspaceJump.performed += context => StartHyperspaceJumpFromMapSelection();
            inputs.Player.Land.performed           += context => Land();
        }

        inputs.Player.Enable();

        StartCoroutine(KeepServerInformedOfRtt());

        SceneManager.SetActiveScene(gameObject.scene);
        SetUpCamera(MainCameraController.Find());
        uiController = UIController.Find();

        damageable.destroyed.AddListener(controller => gameLog?.AddMessage($"You have died."));
    }