public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(4, Field0); buffer.WriteInt(32, Field1); buffer.WriteInt(32, Field2); buffer.WriteInt64(64, Field3); buffer.WriteInt(32, Field4); for (int i = 0; i < Field5.Length; i++) buffer.WriteInt(32, Field5[i]); }
public override void Encode(GameBitBuffer buffer) { ToonEntityId.Encode(buffer); Field1.Encode(buffer); buffer.WriteInt(32, GameId); buffer.WriteInt64(64, Field3); buffer.WriteInt(4, Field4 - (2)); buffer.WriteInt(32, ProtocolHash); buffer.WriteInt(32, SNOPackHash); }
public override void Encode(GameBitBuffer buffer) { Field0.Encode(buffer); Field1.Encode(buffer); buffer.WriteInt(32, GameId); buffer.WriteInt64(64, Field3); buffer.WriteInt(4, Field4 - (2)); buffer.WriteInt(32, ProtocolHash); buffer.WriteInt(32, SNOPackHash); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(3, Field0 - (-1)); Field1.Encode(buffer); buffer.WriteInt64(64, Field2); buffer.WriteInt(3, Field3 - (-1)); buffer.WriteInt(32, Field4); buffer.WriteInt(16, Field5); buffer.WriteInt(32, Field6); buffer.WriteInt(16, Field7); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(4, Field0); buffer.WriteInt(32, Field1); buffer.WriteInt(32, Field2); buffer.WriteInt64(64, Field3); buffer.WriteInt(32, Field4); for (int i = 0; i < Field5.Length; i++) { buffer.WriteInt(32, Field5[i]); } }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteInt(32, dwWidth); buffer.WriteInt(32, dwHeight); buffer.WriteInt(32, dwFaceCount); buffer.WriteInt(32, Field4); buffer.WriteInt(32, dwMipMapLevelMax); for(int i = 0;i < _Field6.Length;i++) _Field6[i].Encode(buffer); buffer.WriteInt(32, Field7); serFrame.Encode(buffer); Field9.Encode(buffer); Field10.Encode(buffer); buffer.WriteInt(32, Field11); buffer.WriteInt(32, Field12); buffer.WriteInt(32, Field13); buffer.WriteInt64(64, Field14); buffer.WriteInt(32, Field15); buffer.WriteInt(8, Field16); buffer.WriteInt(8, Field17); buffer.WriteInt(8, Field18); buffer.WriteCharArray(256, Field19); Field20.Encode(buffer); serImageFileIDs.Encode(buffer); buffer.WriteInt(32, Field22); buffer.WriteInt(32, Field23); buffer.WriteInt(32, Field24); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, FromID); buffer.WriteInt64(64, Amount); InvLoc.Encode(buffer); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteInt64(64, Field1); buffer.WriteCharArray(512, Field2); buffer.WriteInt64(64, Field3); buffer.WriteCharArray(512, Field4); buffer.WriteInt(32, Field5); Field6.Encode(buffer); Field7.Encode(buffer); }
public override void Encode(GameBitBuffer buffer) { Field0.Encode(buffer); Field1.Encode(buffer); buffer.WriteInt(32, Field2); buffer.WriteInt64(64, Field3); buffer.WriteInt(4, Field4 - (2)); buffer.WriteInt(32, Field5); buffer.WriteInt(32, Field6); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt64(64, Field0); buffer.WriteInt64(64, Field1); }
public void Encode(GameBitBuffer buffer) { Field0.Encode(buffer); Field1.Encode(buffer); Field2.Encode(buffer); buffer.WriteInt(32, Field3); buffer.WriteInt64(64, Field4); buffer.WriteInt(4, Field5 - (2)); buffer.WriteInt(32, Field6); buffer.WriteInt(32, Field7); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt64(64, Field0); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteCharArray(49, Field0); buffer.WriteInt64(64, Field1); buffer.WriteInt64(64, Field2); buffer.WriteInt(4, Field3 - (2)); buffer.WriteInt(32, Field4); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt64(64, Field0); buffer.WriteInt64(64, Field1); buffer.WriteInt64(64, Field2); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt64(64, Field0); buffer.WriteCharArray(512, Field1); buffer.WriteInt(32, Field2); for(int i = 0;i < _Field3.Length;i++) buffer.WriteInt(32, _Field3[i]); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt64(64, Field0); buffer.WriteCharArray(512, Field1); Field2.Encode(buffer); buffer.WriteInt(32, Field3); serChildSpecs.Encode(buffer); Field5.Encode(buffer); }
public void Encode(GameBitBuffer buffer) { Field0.Encode(buffer); buffer.WriteInt(32, Field1); buffer.WriteInt(32, Field2); buffer.WriteInt64(64, Field3); }
public void Encode(GameBitBuffer buffer) { Field0.Encode(buffer); buffer.WriteInt(4, Field1); buffer.WriteInt(32, Field2); buffer.WriteInt(32, Field3); buffer.WriteInt64(64, Field4); buffer.WriteInt(32, Field5); for(int i = 0;i < _Field6.Length;i++) buffer.WriteInt(32, _Field6[i]); }
public void Encode(GameBitBuffer buffer) { Field0.Encode(buffer); buffer.WriteInt(3, Field1 - (-1)); Field2.Encode(buffer); buffer.WriteInt64(64, Field3); buffer.WriteInt(3, Field4 - (-1)); buffer.WriteInt(32, Field5); buffer.WriteInt(16, Field6); buffer.WriteInt(32, Field7); buffer.WriteInt(16, Field8); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteInt64(64,Field1); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt64(64, High); buffer.WriteInt64(64, Low); }
public void Encode(GameBitBuffer buffer) { Field0.Encode(buffer); buffer.WriteInt(32, Field1); buffer.WriteInt(32, Field2); serAppearanceMaterials.Encode(buffer); Field4.Encode(buffer); serAppearanceLooks.Encode(buffer); Field6.Encode(buffer); buffer.WriteInt(32, nStaticLightCount); serStaticLights.Encode(buffer); Field9.Encode(buffer); buffer.WriteInt(32, Field10); buffer.WriteInt(32, Field11); buffer.WriteInt(32, Field12); buffer.WriteInt(32, Field13); buffer.WriteInt(32, Field14); buffer.WriteInt(32, Field15); buffer.WriteInt(32, Field16); buffer.WriteFloat32(Field17); buffer.WriteInt(32, Field18); buffer.WriteInt(32, Field19); buffer.WriteInt64(64, Field20); buffer.WriteInt(32, Field21); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteInt64(64, Field1); Field2.Encode(buffer); }