public void SaveData(InventoryManager inventory, EquipmentManager equip)
    {
        SaveInvenstr = "";
        SaveEquipstr = "";

        GameObject[,] Saveinven = inventory.GetInventory();

        for (int i = 0; i < inventory.row; ++i)
        {
            for (int j = 0; j < inventory.column; ++j)
            {
                if (Saveinven[i, j] != null)
                {
                    Item item = Saveinven[i, j].GetComponent <Item>();
                    SaveInvenstr += string.Format("{0},{1},{2}|", item.ItemName, i, j);
                }

                else
                {
                    SaveInvenstr += string.Format("null,{0},{1}|", i, j);
                }
            }
        }

        SaveInvenstr = SaveInvenstr.Substring(0, SaveInvenstr.Length - 1);

        Dictionary <string, GameObject> SaveEquip = equip.GetEquip();

        foreach (var tem in SaveEquip)
        {
            if (tem.Value != null)
            {
                Item item = tem.Value.GetComponent <Item>();
                SaveEquipstr += string.Format("{0},{1}|", item.ItemName, tem.Key);
            }

            else
            {
                SaveEquipstr += string.Format("null,{0}|", tem.Key);
            }
        }

        SaveEquipstr = SaveEquipstr.Substring(0, SaveEquipstr.Length - 1);

        Debug.LogFormat("확인값 : {0}", SaveInvenstr);
        Debug.LogFormat("확인값 : {0}", SaveEquipstr);
    }